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This mod also works with Company of Heroes and/or Tales of Valor. Opposing Fronts is not required! There are many features that I added, for example: - a much more realistic Weapon damage system - many new skins for infantry and tanks (and wrecks) also including many of my own made tank skins - many new units for all factions - modified and enlarged Commander Trees (now 16 Upgrades!) - new abilities - new sounds - recommended new maps included
In the next update we will replace the PE SE Geschützwagen call-in with a new random Sherman "Beutepanzer" -> "captured tank" call-in.
A 3rd version 75mm short barrel Sherman is WIP. So you select the call-in and it will be always a surprise what you will get for you bucks ;)
So...so beuteful...
That, is quiet possibly the one thing I can agree with on this tank.
:)
Nice
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So, the PE will be able to one-shot other Shermans? For 500 Manpower?
Where's the balance in that? ( -_-)
Read what I write...perhaps you will get a 75mm Sherman and out of a sudden it will be unfair because it's to expensive? Come on...
Maybe he just does not like it being random, I for one though will try my luck and hopefully get a firefly. :)
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Not so much that it's random, just the fact that they can get an instant Sherman for 500 manpower. Who wouldn't? And who wouldn't choose the wagon over this? It's just unbalanced.
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Indeed, when the Firefly can 1-shot a Sherman and the Sherman can't do **** about it? When the 17 pounder outranges it? When the firefly is just as maneuverable?
And when did the Sherman become too expensive? Just about every other German armor bigger than the Panzer III stubby can take it out with ease. IT's armor is paper. Your argument is invalid.
You forgot that you still need 4 CPs to unlock them (If you are going straight to tanks). Both CW and US need only 2 CPs for Firefly/Sherman 76mm. You can easily destroy those Shermans with bazooka team! By that logic, I could whine about Sherman Jumbo which costs 800 manpower and can 1 shot kill Tigers even without AP shells! Come on....
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Jumbo can't 1-shot Tigers for it's life. And if it does 1-shot a Tiger by accident, have you forgotten you can have only ONE of them on the field at a time?
And some doctrines need 4 CPs to unlock the 76mm and Firefly, have you forgotten that? Namely Infantry and RCA.
And what idiot doesn't support his tanks without infantry? It's suicide, if you ask me. Just waiting to get a bazooka or a panzershrek warhead shoved in your face.
You still fail to see what I'm trying to point you here.
Jumbo CAN 1 shot Tiger. It's not my problem if you never did it. I've done it few times and it has happened to my Tiger few times so I'm not freaking liar you're trying to depict me. Some doctrines which need 4 CPs to unlock 76mm/Firefly are basically Infantry-orianted and can survive without tanks longer then other docs. If you go by that stupid sentence over and over: "And what idiot doesn't support his tanks without infantry", It could also apply to the same 500 manpower beute Sherman you're fighting! Doesn't matter if he's stronger, use infantry to damage it before by your arguments super-duper axis infantry finish them off! Advance with Bazooka team and M4 Sherman and you're rarely see any threat early-mid game.
I can't wait for your next whine. Something in style of "What about camo'd Pak 40 or Panzershreck team?" Well its your loss then sucker.
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Sure, whatever you say on the Jumbo. If you've got that, then so be it.
And the same goes for supporting a tank with infantry - how will one get close enough with an AT team before the other infantry chews them up? Have you though about actually putting that into action?
And, by the way, I don't argue something I can't support. I can't say the same for you.
Oh yeah? And exactly which part of what I said isn't supported? Ever heard of artillery or something like that? Your stupid thing about supporting tanks with infantry...I never do that yet I have as minimal tank losses as possible. If anything, I lose vehicles to infantry ambushes but rarely ever a tank. I don't know in which world do you play but when I play with yanks and I go forward with jacksons and scotts, everything turns to dust quickly. Sure that hidden Pak40 can piercing once throught Jackson but it won't survive long enough to fire another hit. I'd really like to see you supporting your words with your deeds. Coz all of this is empty unless you prove it. I don't argue with something I'm not sure of. Those times I keep my mouth shut. But your constant whining about axis is really out of hand. Btw I karma'd you up so you don't feel so lonely on this site...
I must agree on you there partly. I'm an avid user of supporting infantry for my tanks, but I only use supporting infantry if my tanks are getting swarmed enemy infantry. And, - according to TheSoldier - if Vanilla CoH AA-MGs are soooo good, that explains why 2 or 3 airborne squads with the M18 can bring even a panther to it's knees -__-. For me, the golden rule for using AT-Infantry in BlitzkriegMod when up against tanks is: If your first salvo of hits do minimal damage or bounce off, retreat and get outta there, because the AA-MGs will shred your inf to pieces before they get a chance to reload and fire again. This is mainly why infantry support (that lacks AT capabilities) for tanks when fighting tanks is a laughing matter.
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To both the gentlemen above me:
If you haven't noticed, I mentioned artillery before. The Axis ALWAYS have access to some for of artillery: the nebelwerfers. And if the PE goes Scorched Earth (and, obviously, the Beutepanzer), they get the Wespe AND the most powerful artillery in the game: the Hummel. All the Allies get is the 105mm emplaced (for the Americans - Infantry), the Calliope (which is limited to 1 in the patchnotes, Armor) and the 75mm Pack Howitzer for airborne. The CW get a 95mm howitzer (cromwell or churchill) for artillery and engineers.
This is quiet poor when compared to the Axis, which can field 2 Nebels each, ALL the time.
And a PaK 40 has camo - the first shot reviels it for only a split second, if not revielding it at all. It'll get a second shot in no problem.
And an AT gun is not meant to tackle infantry. When there's an AT gun and an MG near each other, it takes support weapons to dislodge them. Use them to your advantage, with that plethora of Nebels you have.
And thank you for for the karma. :) But I've got a life outside of this "plastic and metal box called a computer," but thanks anyway. And if anyone hasn't noticed, I don't downvote any of your posts (or UnsoughtEarth's) because I am a gentleman.
And there's a reason why 2 or 3 Airborn squads can tackle a Panther - that tank has to be facing one way or another, and there's 4 RRs waiting to chomp down on it.
P.S. - the Panther doesn't get an AA MG in vanilla until it reaches Vet 2. By then, the Airborne will have a much tougher time just breaching the armor of that beast.
And indeed, attack and retreating AT units is a cheap and effective way of counting that. But it's not the AA MG that I fear - it's ALL the MGs (three of them, sometimes) on that "tin can" that makes me retreat.
Now, back to the Beutepanzer, have you anything else to say in it's defense?
Oh you have a life besides this? You must be the only one here....
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Haha, very funny.
@UnsoughtEarth
That's exactly what I'm trying to say. I'm quality over quantity guy and some pesky infantry won't pose a threat for my heavy tanks...only hidden AT guns but I flank them quickly. 50. shreds infantry as well as Mg42 so like you said, if first salvo doesn't get in, just retreat because you won't have anything to fire those hand-held launchers next second.
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Well? Anything else you've got to say on the OP Beutepanzer?
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Now the bright side: More fun to have in this mod :D
The Shermans one shot German tanks for 400 Manpower, Wheres your balance now?
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Fine. A 400 MP Sherman couldn't 1-shot a Tiger or a Panther, yet those tanks can do just that to the Shermans.
BECAUSE THEY COST 1000 MANPOWER AND 180 FUEL!!
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And they indeed cost that much. Your fault to tossing something that expensive away. Like the guys below me said, I'll say it again:
TACTICS
How strong is the amour of the m4 76mm sherman?, easy eight i think its called.
76mm w/ sloping. I've got no problem that the Tiger can 1-shot it.
@TheSoldier
So you're whining about the tanks which are meant to do that exact job - destroying tanks. Panther costs 3 to 4 times more than regular Sherman. And if you attack 1 Panther with 4 regular shermans there's just no way you can lose. That's why their tanks are so cheap and easy to mass-produce.
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Indeed.
And whining? I wouldn't call it whining. More of providing an argument.
So you are trying to prove that mid game tank destroyer shouldn't be able to blow up mid game tanks? That's some argument you're proving there....
This Beutepanzer is an early-game tank. It's only 4 CPs, and can be called in. The Brits, however, need to build the Field Support Truck, THEN a captain, THEN a Cromwell Command Tank. And the CW Firefly also needs 2-4 CPs to unlock. So, is the Beutepanzer so much of a "mid-game" tank now?
you only want to play the US faction right?? so every thing new for the germans should suck???
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I'm not saying this tanks sucks. A 17 pounder is nothing to be laughed at. The Firefly can 1-Shot any Sherman, other than the Jumbo, from the front.
And the Tiger or the Panther is nothing to be laughing at, either.
So, what's your argument again?
Bro, it's called using tactics.
Use a Chaffee or a Stag to stun your freakin' prey, then follow up with a few shermans with armor piercing (or just flank the Tiger or Panther) and your problem is solved. I sometimes feel invincible when I have Panthers and Tigers, but i've come to be cautious and wary of any enemy tank I encounter. You (and everyone) should be the same.
And how often will a Staghound or Chaffee get close enough to fire a phosphorous round before it gets wrecked?
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Furthermore, if the Germans have fewer tanks and infantry, shouldn't they be the ones using more tactics? Please.
And I'm not saying German tanks are invincible - that's far from the topic. I need a reason on why the hell the Beutepanzer should be in-game, and how it's possibly going to be balanced.
Judging by the pictures so far, one disadvantage the Beutepanzer has is the lack of an AA-mg (though there are photos of German soldiers with Beutes that have AA-mgs), so it's easily countered by AT spam. Second, they probably wont be able to get sandbag armor, Sherman vs Sherman, allies win. And lastly, you dont know what you're going to get: I sure as heck would feel like a turtle if I got a VC Firefly when I was facing an allied infantry and emplacement spammer. Same thing if I get a 75mm against Armored Company.
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Basic Sherman Firefly versus basic M4A3 Sherman (even with a 76mm cannon), Firefly wins. 100% of the time.
And how often does the AA MG get any kills? It's absolute crap at it's job, as the dev team has made hull, coaxial, and AA MGs crap, only good for suppression. It's not like the other MGs do just as good, if not better, job. At least in BtB, infantry have reason to fear them - much more effective.
And only one doctrine will give Shermans and sandbags - Armor. So have fun countering them if you don't have that!
And one solution: artillery. If you've chosen the Scorched Earth doctrine, you've obviously got the Wespe and the most powerful artillery in the game: the Hummel. And you've also got those 200mm Nebelwerfers.
Problem there?
Sorry, my eyes must be taunting me. Did you just say that AA-Mgs DONT DO ANYTHING AT ALL? Pfffffft, you, Soldier, have made me laugh greatly. Here's an excellent test to prove your hypothesis of "uesless" (lol) AA-mgs is wrong: Use the Henschel and Porsche King Tigers against infantry, and see which one racks more kills. -__-
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Nope. They're ******. Why do you think EVERY tank gets them? At least, in vanilla, you had to pay for a .50 or the MG42 and it actually worked. In here, they're inaccurate and can't do anything to that infantry squad that's rapidly closing in.
Indeed, the MG on top of the KT will get more kills, obviously, because that huge cannon that's mounted in the turret can't do **** to infantry.
And if anything, the AA MG is only good at suppressing infantry. That's about it.
But you digress. Back to the Beutepanzer, a 17 Pounder is just OVERKILL. So is the 76mm. The 75mm is the only reasonable one.
But 76mm/17pdr sherman are still inferior to the Marder I, because the Marder can camo, go rapid-fire, and has the same armor more or less as a 75mm sherman.
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The Geschützwagen DOESN'T get ANY penetration or damage bonuses from going into camo mode, only a faster fire fate. It can't 1-shot Shermans.
The Firefly, however, CAN 1-shot Shermans. Why should the player choose the Geschützwagen over the Beutepanzer? Your argument?
And besides, the Firefly can also go rapid-fire. And the Marder III, having more armor than the Sherman? *chuckle*
Bro, I said "Marder I", not III.
And I indeed have scored 1 hits on even 76(W) shermans before. And the Firefly cant go camo. You're reallllly not making sense right now.
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Nope. It's actually impossible. In the code, it is literally impossible to 1-shot a Sherman (Ruhr). How in the world does that happen? And I said the Firefly can go RAPID-FIRE, not CAMO. Please, YOU go look up YOUR facts.
And if you haven't noticed, I saw my error. And edited it. Please.
And I said "The firefly cant go camo" as a notable disadvantage (I was implying that the Marder I is better). And with the veterancy system, a max vet Marder I will slice through a 75mm and maybe even a 76er with 1 shot.
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Indeed. And how often will a Geschützwagen go to get vet 5 before it gets hunted down by the other players?
Adding on to that, the Firefly gets that damage automatically. Imagine what veterancy does that, hmm?
But since it lacks any anti-infantry weapons, the Firefly will get hunted down by Panzerschrecks. The Marder at least can fire HE for a few seconds.
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And does anyone know how absolute crap HE rounds are? Even with the timed one (we all know how **** the single shot ones are), it's still ineffective. Inaccurate and the tank can still be flanked.
Right on, Xalibur!
I can now die a happy man ^^
I hate the balance police.