Blight
Full Version 1 commentRelease version of Blight. Put Blight.bsp in valve/maps and .wad files in valve directory.
Dystopian city of future? Or some kind of parallel universe? Whatever this place is, you should get out of here... My first finished Half-Life map. It's very short and the main idea of it was to create specific atmosphere and use 3D environment instead of 2D skybox. Wanted to add more buldings but goldsource could barely handle what has been done already.
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
You are gina and you are lost in the new mexico's deserts.You need to find the path to the Glenn Research Center.
In one week you'll finally catch the train to leave the city for your loved one. Sounds like a short time, but City 14 is a place of bizarre circumstances...
LSD Dream Emulator is a total conversion for Half-life that is meant to replicate the 1998 game by Outside Developers and Asmik ace. The game is extremely...
Originally started as a map-pack, the project outgrew itself and started a new life, a stand-alone mod. The action adventure (with RPG elements) takes...
Set in an split timeline where an incident caused Aperture Science and Black Mesa to reverse roles; Black Mesa loses government support but becomes a...
rus проект луна это мой эксперимент и кста мне 12 лет так вот я решил заняться моддингом...
oficial gameplay?
This is more of an addon than a mod to be honest. That said, it's not bad looking at the start, but incredibly short and you don't really do anything.
It's also very dark for a player with no flashlight and the dimensions of some props such as the tables are waaay too large.
An interesting theme but there's really not enough to this to warrant a rating.
Man, i really wish i could make something bigger than this but goldsource just don't want to handle it. For example, if you want to make something more or less complex such as building with grilled windows or with 20 light sources inside it's already not healthy for the engine. I have a lot of ideas yet just can't finish anything because too much stuff for HL1. Here, i just placed 2 buildings with 3D windows and compilation time is just unbelieveable.
Well, there's always Xash. Huge maps (and a possibility to place LOTS of models/entities) are exactly the reason why I switched to it.
Can try that, thanks for reminding about it
This is a joke, right? It looks nice but it's waaay too small. It just a couple of brushes.