Blight
Full Version 1 commentRelease version of Blight. Put Blight.bsp in valve/maps and .wad files in valve directory.
Dystopian city of future? Or some kind of parallel universe? Whatever this place is, you should get out of here... My first finished Half-Life map. It's very short and the main idea of it was to create specific atmosphere and use 3D environment instead of 2D skybox. Wanted to add more buldings but goldsource could barely handle what has been done already.
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This is mod a new. Looks like Counter-Strike Nexon Zombies, this mod adventure - survival and escape maps have. Extra mode: PVE Standalone(CS Nexon) I...
Go to the level 3 dormatories and see it the way it was if it was made by me. Q%A: Q: will there be a "disaster/after resonance cascade" version? A: yes...
The Whisper is a single player third person survival horror experience that takes inspiration from the Resident Evil 4 beta called "Hookman" by the fans...
You have woken up in a familiar place. You feel like you once have walked through these corridors. Something seems off. Where is everyone?
What is the limit of HALF LIFE engine's posbility now I want to prove it,just for fun!! : ) this mod is based from svencoop,and use it's model replacement...
Somewhere in the interdimensional gap, before the events of Half-Life 2. You must get out of this unreal world where the laws of physics does not exist...
oficial gameplay?
This is more of an addon than a mod to be honest. That said, it's not bad looking at the start, but incredibly short and you don't really do anything.
It's also very dark for a player with no flashlight and the dimensions of some props such as the tables are waaay too large.
An interesting theme but there's really not enough to this to warrant a rating.
Man, i really wish i could make something bigger than this but goldsource just don't want to handle it. For example, if you want to make something more or less complex such as building with grilled windows or with 20 light sources inside it's already not healthy for the engine. I have a lot of ideas yet just can't finish anything because too much stuff for HL1. Here, i just placed 2 buildings with 3D windows and compilation time is just unbelieveable.
Well, there's always Xash. Huge maps (and a possibility to place LOTS of models/entities) are exactly the reason why I switched to it.
Can try that, thanks for reminding about it
This is a joke, right? It looks nice but it's waaay too small. It just a couple of brushes.