In this chapter of the Black Mesa Incident you are a highly trained Black Op Soldier. You were sent in with a small squad to assassinate Gordon Freeman as well as other personnel that gave the H.E.C.U trouble. But as the grunts begin to fail and pull out your orders change. Now you must silence HECU soldiers that were left behind and conceal any evidence of the Black Mesa incident. In this journey you will visit new and old areas of black mesa, battling the forces of xen, race x, black mesa security guards, and HECU stragglers. I also plan on adding some new enemies, ones that Gordon & Adrian didn't get to see. With all these adversaries ahead, its good to know that these ferocious agile assassins will be on your side.

Alien Grunt Elite (view original)

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Description

While they still use the hive hand to attack, the Elite grunts are much tougher and their armor is fitted with some pretty nasty equipment.

Cloaking field:
These elite grunts have the ability to turn completely invisible. They activate these cloaking devices randomly; sometimes when injured, upon discovering the player or when attacked. Once the device is activated the elite grunt will glow green for a very short time, giving you a chance to take him down before he becomes even more troublesome.

Energy Shield:
These grunts don't go invisible but instead, they are protected by a powerful energy shield allowing them to absorb a lot of fire power. The one on the left is an example of a shielded grunt.