In this chapter of the Black Mesa Incident you are a highly trained Black Op Soldier. You were sent in with a small squad to assassinate Gordon Freeman as well as other personnel that gave the H.E.C.U trouble. But as the grunts begin to fail and pull out your orders change. Now you must silence HECU soldiers that were left behind and conceal any evidence of the Black Mesa incident. In this journey you will visit new and old areas of black mesa, battling the forces of xen, race x, black mesa security guards, and HECU stragglers. I also plan on adding some new enemies, ones that Gordon & Adrian didn't get to see. With all these adversaries ahead, its good to know that these ferocious agile assassins will be on your side.

Garage area
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23-down
23-down - - 3,552 comments

Wow now that looks fantastic. you're improving.

Glad you've found use for the prefabs I've sent you.

How ever ajust the cars.. A jeep isn't larger than an APC. ^^ :D

I also recommend making pillars on the edges of the ceiling and also leading downwards on the corners. That way the room will even look better.

I mean something like here:

Media.moddb.com

On the right side the beton pillar.

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Xen-28
Xen-28 - - 971 comments

Yes no need further fix just make the APC bigger from jeeps.

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Xen-28
Xen-28 - - 971 comments

:D i saw this picture on fpsbanana

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23-down
23-down - - 3,552 comments

Nah make the jeeps smaller otherwise you must rescale the entire room.

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poisonheadcrab Author
poisonheadcrab - - 912 comments

Yeah, I prefer shrinking the cars rather than redong the whole room.

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poisonheadcrab Author
poisonheadcrab - - 912 comments

I tried shrinking the jeeps and I got this error in the compiling window MAX_LEAF_FACES. I checked the map for errors & saw no invalid solids or anything else.

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poisonheadcrab Author
poisonheadcrab - - 912 comments

well since it's a small garage, pillers don't seem too needed.

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