Another LONG overdue update ladies and gentlemen, but a lot of things have been happening behind the scenes. This is not a media update, that will be coming in the next few weeks.
PC PowerPlay, Australia, has featured us in Issue #115 with respect to modification development. The article speaks with a Black Mesa: Source developer, Orcone, and looks into the modification development world as well as our modification. Also in July, we were featured in PCGamer UK, where we received commendations on our efforts and level of quality of development. Today's announcement also marks the first article we have in an electronic magazine, which is distributed to over 5000 users worldwide. The NSAGames "E-mag" features us in an interview-styled article, which is quite worth the read as we've been told. You can grab the NSAGames E-mag by stopping by www.nsagames.com or you can read our article on our new and improved media page, along with all of the other press exposure we have received.
Being featured in PCGamer is always an honour, but being featured twice is something very unique. Black Mesa: Source was upgraded from a page-sharing rant (in the August edition), to a one page, professional article (in the September edition) of the same magazine! We felt that being giving a second time at the spotlight deserved some kind of exclusive media and subsequently, we gave in and released shots of a chapter we planned never to show off: Surface Tension. For several months now, RabidMonkey has been working endlessly on the chapter which will re-define the sizes of single-area Half-Life 2 environments: “re-raising the bar” as we like to say. The shot can be seen in the September issue of PCGamer UK along side our article. However, at the present time you can only see a small thumbnail of it as we have been asked to hold it back from public eyes for ten days. On the 11th, you will be able to fully read the article and appreciate the chapter that is, Surface Tension.
Another announcement is concerning the resource sharing idea proposed several months ago. As Opposing Source released their first media shots recently, Black Mesa: Source discussed the possibility of sharing materials between the two teams. After three days of discussion, the decision to NOT share resources (such as code, textures, models, and sounds) was reached. The largest reason for this is that the materials presently coming from Opposing Source do not meet the level of quality of materials we strive for with Black Mesa: Source.
To finish off the update, we are also seeking multiple positions to complete our development team and new needs we require. We are presently seeking skinners/texture artists, model animators, and character modellers. See the jobs page on our website for more information. Be watching for our next update coming shortly. Since we left the public in the dark for so long, we have decided to hold two updates in the same month.