Using Black Mesa assets as well as much of our own custom made content, Hazard Course features a complete re-creation of Half-Life's training level, including new dialogue and voice acting, HD models, textures, and detailed environments.
Sprint Jump Room, Post-Alpha Build
Map by DKY
Textures and Detailing by Crypt
The design is great but the middle tube platform looks off
Thanks, but "off" isn't a very descriptive word.
It looks fine to me.
If you can elaborate on what you think is wrong I'd be happy to fix it.
it looks perfect, I dont see what is "off" on that.
Well here's the problem:
The yellow part at each end of the platform in the middle looked like some lazy mapping that was rushed or done by an amateur mapper
Goo.gl
Better?
Yup, doesn't look like it's overlaping the other block now
The block was done like that originally to be even with the edge of the cylinder, and split into two parts otherwise you'd get the shimmering z-fighting issue. It could be done the way Crypt did it as well.
We might consider turning the yellow platform into a model. Possibly even the whole cylinder, if we can get the lighting right.