Black Mesa: Hazard Course is an add-on for the well known Source Engine mod, Black Mesa. Using Black Mesa assets as well as much of our own custom made content, Black Mesa Hazard Course will feature a complete recreation of Half-Life's training level, including new dialogue and voice acting, HD models, textures and detailed environments.

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Guard Room 2
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Blood_Wraith May 12 2013, 12:48am says:


+12 votes     reply to comment
iAmaNewb May 12 2013, 1:45am buried:


Say what's with that orange warehouse word? It doesn't seems to fit in

-11 votes     reply to comment
Crypt Author Subscriber
Crypt May 12 2013, 1:58am replied:


+9 votes   reply to comment
therupertbob May 12 2013, 2:03am says:

My first update in so long!

-1 votes     reply to comment
wmf776759 May 12 2013, 2:15am says:


+1 vote     reply to comment
Hell_Diguner May 12 2013, 2:15am says:

Seems like every door in Black Mesa is a blast door :/

+2 votes     reply to comment
Urby May 12 2013, 8:54am replied:

Well it is a decommissioned missile silo. Consider how it would go if a fire should break out in a storage area and suddenly those blast doors make you feel a whole lot safer.

+9 votes     reply to comment
CodeBlackNL Creator
CodeBlackNL May 12 2013, 5:56am says:

This is some delicous eyecandy.

+2 votes   reply to comment
Uber_eXe Sep 27 2013, 1:07pm replied:

Hmmm, yes, i can taste it with mah eyeballs.

+1 vote     reply to comment
Rus[T] May 12 2013, 10:23am says:

Love that you indeed implemented some signs on the walls, nice!

+3 votes     reply to comment
Hell_Diguner May 14 2013, 2:55am replied:

Decals, decals, decals! That's what really spices up walls, floors and ceilings.

A mess with a mop nearby, some trash on the ground near an overflowing trash can, an ugly water spot on some ceiling tiles, an electrical panel, graffiti in the bathroom, dirty paths on the carpets in well traveled areas, a hole in a seat cushion, fingerprints on glass, a section of the floor that has been patched, tire marks on a curb, a gradient of dirt at the base of grimy walls, gum spots on the floor, a discarded newspaper on a table, coins in the bottom of a fountain, mold and water stains around an apparently leaky pipe, patches of dirt in a swath of grass, dust on furniture, and so on and so forth.

+3 votes     reply to comment
dky.tehkingd.u Creator
dky.tehkingd.u May 17 2013, 12:35am replied:

I agree. I've been talking to Crypt on how the floor and other surfaces are generally too clean and everything. Rest assured, he's working on it.

+2 votes   reply to comment
Ragnar_Lothbrok May 12 2013, 12:40pm says:

Holy sh*t! I like! I like!!

+1 vote     reply to comment
Mr.Marooned May 21 2013, 6:33pm says:

I remember you could break the soda machine in the original game.I also saw an old bms video that had the candy machine breakable.Do you plan to apply this.

+1 vote     reply to comment
Crypt Author Subscriber
Crypt May 21 2013, 10:38pm replied:

At the moment, the soda machine's spew sodas if damaged (like in Black Mesa). I don't think the breakable candy machine made it into Black Mesa's final release, but if it did I have no problem adding it in.

+2 votes   reply to comment
IngSoc Jun 23 2013, 3:53pm says:

I think that the lightning on the soda machines is too strong compared to the rest of the ambient.

+1 vote     reply to comment
JeffMOD Creator
JeffMOD Jun 26 2013, 8:21am replied:

If you take a close look at the before picture, you can kinda make out that it was like that in the original, too.
Granted, the room was brighter in the original, but, eh. We need more coloured lights in games these days.

It's also a lot less noticeable ingame.

+3 votes   reply to comment
ADTeam™ Jun 29 2013, 10:49pm says:


+1 vote     reply to comment
poshgaloo Jul 4 2013, 1:15pm says:

Perfect. :)

+1 vote     reply to comment
NightBreaker1337 Oct 25 2014, 2:48pm says:

Crypt, the original PS2 version, unlike the PC version, had the player's weapons removed.

Are you able to make a transition where the player would have to give back his weapons before "proceeding to personnel area"?

It'll be lovely and more realistic if it happens.

I'd be doing it if I were to design the level, but hey, you choose.

+1 vote     reply to comment
dky.tehkingd.u Creator
dky.tehkingd.u Dec 11 2014, 3:34pm replied:

Yes, and no. In that we do confiscate your weapons in a believable manner, but we also felt that slaughtering a whole bunch of innocents was just waaaay too fun to get rid of, so we created a compromise...

+1 vote   reply to comment
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Guard room, near the end (sort-of-alpha build)

Map by Dky
Detailing/Textures by JeffMOD and Crypt.
Props by Lars.

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May 12th, 2013
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