Biohazard X: Source is a survival horror modification for Source Engine. Mod is based on a original Game Maker - game, Biohazard X.

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Add media Report RSS "Zombie Mutations" concept (view original)
"Zombie Mutations" concept
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crazyb2000
crazyb2000 - - 684 comments

the zombie on the far left, his posture reminds me of the fat zombie in judge dredd. not in a bad way. i'd suspect that mutations would go around in genetics.

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Description

'Zombie Mutations'
- These are just some ideas of different results for infected people.
*The one on the far left: This is a successful G-virus/T-virus mutation, so to speak. The infected person is still alive, it can function and move. It didn't mutate into some mess like birkin did in RE2. It does not mutate further, it doesn't turn into a tyrant, it stays a zombie.
*Middle zombie: This is a person who was not compatible with the virus and the virus is slowly killing him. Over time limbs will fall off and it will just die on its own. I was thinking of having him be a type of "alert" zombie. I don't know if you player LEFT 4 DEAD, but if you shoot a car and an alarm goes off, the zombies get alerted and start rushing you. Well i took the idea of the car siren but placed it in a zombie. This guy is weak and is pretty much useless. However if he sees the player, he lets out a shriek which can alert enemies that the player is near. The player can stop him if he shoots him fast enough.
* Far right zombie: The virus over mutated and really fucked this guy up, he isn't even human any more, more of an animal. His jaw bone mutated and grew, his hand and feet mutated into claws or bone, or just a mass of skin and virus crap. Spikes grew out of his back, sort of like that iron maiden in RE4.

- Pepsi