Biohazard X: Source is a survival horror modification for HL2:EP2. Mod is based on a original Game Maker - game, Biohazard X.
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Bonus-level #1:
Resident Evil 1 lab.
B3-floor.
Env_projectedtexture-entity casts about 14 shadows in this spot.
My FPS is around 120-140 in this spot. (And i'm using highest settings, that i managed to get from options. I'm also using 8X AA, that will eat fps.)
So basically, most of the people should be able to play this level.
But if the miracle happens and you will get huge FPS-drops, simply change shadow quality to low / medium. (Dynamic shadows work only in high-settings.)
UPDATE:
I managed to optimize projected texture a bit, and i gained nice fps boost:
cool. I like the new rendering effect of your screens.
Excellent work! Keep it up! Just one question, what are you computer specs?
Fpsbanana.com
Remember, that i'm using only one core in bhx.
(OB - engine's original multicore support is way too unstable, so i could use it. TF2 has a stable multicore support, though...)
Nice specs!
The zombies are looking good, in a zombie way that is.
Oh yeah, about zombies.
Shanemurphy has kindly allowed me to borrow his mod's zombie's animations.
However, they caused a problem; headcrabs keep popping from zombie's head, when it dies.
It seems, that headcrab needs to be removed completely from zombie's code, since normal removal edits don't work with new animations.
Until the headcrab has been cleaned up from zombie's source code, i won't use the new animations, and we need to settle to HL2 animations.
Look's pretty awesome.
Beautiful shadows.
cute zombies