With the Biohazard Projects we are focusing on giving the best experience of Resident Evil scenarios on the Source Engine.

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CuervoSp
CuervoSp

Looks nice to be a really early walkthrough, I want to see it done!

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morgoth[BHdev]
morgoth[BHdev]

some info:
Zombies wil be enabled to break trough all large windows

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shadowflar3
shadowflar3

Unpaired doors, 1:1 ratio stairways, burned out lighting... these are beginner mistakes and I expected so much more of the mod. And don't say this is WIP, you could have done them right on the first time through with no effort if you would have known how.

The more I see these mods the more I'm convinced that there is little point in recreating RE stuff in HL or other FPS, the mood is just not there.

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VIOLATION
VIOLATION

You really don't seem to understand how WIPs work or in a general sense, mapping.

If you actually really knew what you were talking about, you would understand that lighting is not perfected until the end, as is the rest of what you say.

Maps don't take "Little or no effort". It takes an immense amount of time to create something that looks good, and even better to make it work well and perfect it. Please actually know what you're spewing out randomly about before you do it.

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morgoth[BHdev]
morgoth[BHdev]

Work in Progress Understand?
Every thing from lighting was done quik, LDR compile no HDR
No textures, simple dev textures,
all i have done is gotten a proper brush work layout
and gameplay flow, and trigger mechanics
All models are placeholders and are not final

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Mrksmt9
Mrksmt9

Didnt feel this should have been released as a video and just kept for the team, nothing exciting in this at all, but I do know it's a WIP, but still expected more from such a high quality mod that I have been following and excited about :)

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Phenixtri
Phenixtri

Thats an awfully slow black hawk helicopter :/ aside from that and the above mentioned issues its got alot of potential.

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morgoth[BHdev]
morgoth[BHdev]

its pilot is drunk
and its was waiting for nemesis to shoot it down

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Dr.Goupyl
Dr.Goupyl

Wait so... it's a whole different map ? The original idea was a mission map no ? im quite lost.

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morgoth[BHdev]
morgoth[BHdev]

our main goal is to remake the entire resident evil series and be a stand alone mod :)

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Description

A very early walkthrough of the No More Room in Hell Survival map, based on the St Michael Clock Tower from Resident Evil 3: Nemesis.

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