With the Biohazard Projects we are focusing on giving the best experience of Resident Evil scenarios on the Source Engine.

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CuervoSp
CuervoSp Jan 30 2013, 4:14pm says:

Looks nice to be a really early walkthrough, I want to see it done!

+2 votes     reply to comment
morgoth[BHdev]
morgoth[BHdev] Jan 30 2013, 4:28pm says:

some info:
Zombies wil be enabled to break trough all large windows

+3 votes     reply to comment
roothair
roothair Jan 30 2013, 4:53pm says:

The town I live in is named Saint Michael 0_0

0 votes     reply to comment
shadowflar3
shadowflar3 Jan 31 2013, 3:24am says:

Unpaired doors, 1:1 ratio stairways, burned out lighting... these are beginner mistakes and I expected so much more of the mod. And don't say this is WIP, you could have done them right on the first time through with no effort if you would have known how.

The more I see these mods the more I'm convinced that there is little point in recreating RE stuff in HL or other FPS, the mood is just not there.

-3 votes     reply to comment
VIOLATION
VIOLATION Jan 31 2013, 5:41pm replied:

You really don't seem to understand how WIPs work or in a general sense, mapping.

If you actually really knew what you were talking about, you would understand that lighting is not perfected until the end, as is the rest of what you say.

Maps don't take "Little or no effort". It takes an immense amount of time to create something that looks good, and even better to make it work well and perfect it. Please actually know what you're spewing out randomly about before you do it.

+3 votes     reply to comment
morgoth[BHdev]
morgoth[BHdev] Jan 31 2013, 8:45am says:

Work in Progress Understand?
Every thing from lighting was done quik, LDR compile no HDR
No textures, simple dev textures,
all i have done is gotten a proper brush work layout
and gameplay flow, and trigger mechanics
All models are placeholders and are not final

+4 votes     reply to comment
Mrksmt9
Mrksmt9 Jan 31 2013, 11:11am says:

Didnt feel this should have been released as a video and just kept for the team, nothing exciting in this at all, but I do know it's a WIP, but still expected more from such a high quality mod that I have been following and excited about :)

+2 votes     reply to comment
Phenixtri
Phenixtri Feb 1 2013, 6:51pm says:

Thats an awfully slow black hawk helicopter :/ aside from that and the above mentioned issues its got alot of potential.

+2 votes     reply to comment
morgoth[BHdev]
morgoth[BHdev] Feb 1 2013, 7:19pm says:

its pilot is drunk
and its was waiting for nemesis to shoot it down

0 votes     reply to comment
Dr.Goupyl
Dr.Goupyl Feb 6 2013, 11:45am says:

Wait so... it's a whole different map ? The original idea was a mission map no ? im quite lost.

+2 votes     reply to comment
morgoth[BHdev]
morgoth[BHdev] Feb 6 2013, 9:43pm says:

our main goal is to remake the entire resident evil series and be a stand alone mod :)

+3 votes     reply to comment
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Description

A very early walkthrough of the No More Room in Hell Survival map, based on the St Michael Clock Tower from Resident Evil 3: Nemesis.

Video Details
Type
Demonstration
Date
Jan 30th, 2013
Length
03:04
Filename
Clocktower_WIP.avi
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