With the Biohazard Projects we are focusing on giving the best experience of Resident Evil scenarios on the Source Engine.
These are something you could actually find lying around the building that you can use for navigation?
Do you have a map system like RE, the player finds this and then he discovers the rooms? Or is this just a texture that you can zoom in on when you find one?
Since I have actually produced this type of documents for real buildings I want to comment that the fire protection equipment is always placed in hallways, not in rooms. Put the actual indoor fire hydrants in the hallways in corresponding places, they make the place look more realistic. Google real products such as Gras HW-52 and use them as reference.
These are most likely concept art or map images for when you load a map. Also the positioning of objects is in the same places as in RE so they should not be moved for authenticity.
the colored numbrs are the Key type color used to open those rooms,
for Realisme, this doest count here, its owned by Chief he does what he wants with it,
and these maps you find them around the building, to help you navigate, since NMRIH doest support maps build into the player
These maps are a in-game map which you can look at on each floor of the station, not only for the layout of the station but also to show you were important things such as the first aid's are located.
That's simple and smart. I like dis.
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These maps contain information for each floor of the station, located at specific locations throughout the station.