A long awaited update! I've been busy on the hero survival map. This brings balance up to reflect changes made there, and includes other minor edits.
BALANCE
HUMAN:
- Siphon Mana over-charge decay reduced from 2 per second to 1 per second
- Flame Strike base damage reverted, damage cap removed
- Banish provides a 50% movement bonus to friendly units
ORC:
- Far Sight now remembers previous casts for up to 6 minutes, mana adjusted to 50/50/50, 8 second CD
LOST:
- Elune's Curse replaced with Petrified Bark
- Burns nearby enemy units for <A0FC,DataA1> points of damage per second, provides spell immunity, and causes Treants to explode on death dealing 200 area damage.
NEUTRAL:
- Storm, Earth, and Fire
- Storm - Wind Walk replaced with Permanent Invisibility (5 second conceal delay)
- Earth - Pulverise chance increased from 20% to 50%, partial damage radius increased from 250 to 350, remove Taunt
- Fire - Immolation damage increased from 10 to 20 per second
- Black Arrow now creates a single 320 hit point skeleton with Magic Immunity, level range is now 700/700/700 up from 600/700/700, mana cost increased from 6 to 12
- Transmute replaced with Transmutation Aura
- Affected units generate gold when they slay an enemy unit. Gold awarded is 5% of the slain unit's maximum hit points. Heroes, creeps, and buildings do not generate gold.
- Volcano now creates a chain of three smaller Volcanos, duration reduced from 35 to 20 seconds, waves per volcano reduced from 8 to 5, cooldown reduced from 180 to 90
FIXES
HUMAN:
- Sustain no longer leaves visual artifacts
LOST:
- Deteriorating Breath applies buff correctly
NEUTRAL:
- Robo-Goblin no longer missing Attribute Bonus
ALL:
- AI has been updated
COSMETIC
HUMAN:
- Archmage reverted to original model
LOST:
- Monstrosity has team color
- Scale of town hall reduced
ALL:
- Terrain update for Scarcity Canyon
- Terrain update for Poisoned Outpost
- Terrain update for Frozen Void