This is a dual update. Most importantly this contains PvP mode in the form of one slot for an enemy player called "Harbinger".
05/14/23
BALANCE
SURVIVORS:
- Survivor unit base armor increased by 2
- Survivors begin with one gold production structure outside the base
- Survivor starting gold reduced from 2000/1500/1000/500 to 1750/1250/750/500
- Automatorium repair lumber cost reduced from a flat 1500, to 500 per survivor
- War Golem no longer has life decay, only produces one for the buying player, and max hit points reduced from 2000 to 1500
- Anomaly - Ransom - gold cost reduced from a flat 1000, to 750 per survivor
- Anomaly - Hypnosis - Reform now copies the health and mana of the target unit
LOST:
- Umbreal count lowered per boss wave
- Added Ruinous Rook boss
- Tentacle eyes re-placed, and count no longer tied to difficulty
ALL:
- Keeper Rune of Speed replaced with Greater Rune of Mana
- Haunted Tree Farm special zone completed
- Observatory Hill Way Gate zone completed
- Pumphouse Pond Way Gate zone completed
FIXES
LOST:
- Deteriorating Breath applies buff correctly
- Boss units have reduced stats
- Practitioner has correct armor type/amount
COSMETIC
LOST:
- Hero descriptions have correct color code
- Monstrosity has team color
ALL:
- Forcing mechanic that detects when a survivor is at low resources no longer fires incorrectly
- Telemetry no longer truncates Anomaly names after completion
04/30/23
BALANCE
HUMAN:
- Siphon Mana over-charge decay reduced from 2 per seocnd to 1 per second
- Flame Strike base damage reverted, damage cap removed
- Banish provides a 50% movement bonus to friendly units
FALLEN:
- Elune's Curse replaced with Petrified Bark
- Burns nearby enemy units for <A0FC,DataA1> points of damage per second, provides spell immunity, and causes Treants to explode on death dealing 200 area damage.
NEUTRAL:
- Storm, Earth, and Fire
- Storm - Wind Walk replaced with Permanent Invisibility (5 second conceal delay)
- Earth - Pulverise chance increased from 20% to 50%, partial damage radius increased from 250 to 350, remove Taunt
- Fire - Immolation damage increased from 10 to 20 per second
- Far Sight now remembers previous casts for up to 6 minutes, mana adjusted to 50/50/50, 8 second CD
- Black Arrow now creates a single 320 hit point skeleton with Magic Immunity, level range is now 700/700/700 up from 600/700/700, mana cost increased from 6 to 12
- Transmute replaced with Transmutation Aura
- Affected units generate gold when they slay an enemy unit. Gold awarded is 5% of the slain unit's maximum hit points. Heroes, creeps, and buildings do not generate gold.
- Volcano now creates a chain of three smaller Volcanos, duration reduced from 35 to 20 seconds, waves per volcano reduced from 8 to 5, cooldown reduced from 180 to 90
ALL:
- Added slot for "Harbinger", an enemy player
- Harbinger player home is single randmoized location, creates three linked portals, AoE heal, single target damage
- Four new heroes to choose from
- This player is meant to work with attack waves
- Reduce starting gold by 500 all levels
- Wild Horrors:
- Tome of Power - Owner of killing unit has hero less than max level
- Random item based on primary attribute - Owner of killing unit has hero at max level
- Item drops are now more randomized, and unique depending on the type of encounter
- Bonus gold for kills reduced from 10x dying unit level to 7x
- Regional Magistrate no longer becomes invulnerable upon entering your base
- For escort anomaly, attackers are ordered to suicide after completion if wagon is killed
- One remote gold generating structure is provided at the start
- Forbidden Laboratory reward is now randomized, approach path is less deadly
- Waste Processing level requirement lowered from 15 to 10
FIXES
NEUTRAL:
- Robo-Goblin no longer missing Attribute Bonus
ALL:
- Fixed bug that prevented resource bonus and generator VFX uodating each round
COSMETIC
HUMAN:
- Archmage reverted to original model
ALL:
- Removed unbuildable buildings from worker tree
- Substantial terrain pass
- Attribute Bonus is now hidden from command card
KNOWN ISSUES
ALL:
- Filling Survivor slot 1 and 3, but leaving 2 empty, will break voting