This is an important update that deals with PvP balance, and AI player setup. In the future expect more robust support for AI on both sides.
BALANCE
SURVIVORS:
- Anomaly - Hypnosis - Contained Soul no longer invulnerable, hit points increased from 120 to 250
- Heroes no longer cost food
- AI - Gold/lumber above 500 is redistributed to human survivors
- AI - Heroes are randomly chosen at start
- AI - Units sold by AI buildings will be under AI control, but will charge your gold/lumber
HARBINGER:
- Wrecked Derelict now has Summoning spell
- Closest Wrecked Derelict to Harbinger base removed at game start
- Primary creep from each camp will be added to each attack wave if killed by Harbinger
- Tentacle vision increased from 800/1200 to 1200/1800
- Scarlet Crystal base damage set to 35 damage every level
ALL:
- Adjusted creep XP to 100/90/80/70/60/50/50...
- Valley Checkpoint zone completed
- Building kills grant XP
- Base hero speed increased by 20%
- Waste Processing - Punishment unit for failure replaced
- Hard and Brutal difficulties no longer default to hints off
FIXES
HUMAN:
- Sustain no longer leaves visual artifacts
SURVIVORS:
- Portal counts are correctly reduced on AI player defeat
- AI correctly chooses a hero when Survivor team is only AI
- Satellite gold/food production building script is working correctly
- Pumphouse Pond - Circle no longer triggered by summons
HARBINGER:
- Dark Duel edge case for camera getting stuck removed
- Dark Duel - Summons removed on exit
- Scarlet Crystal now correctly displays when multiple units selected
- Hero tooltip names are correct
NAGA:
- Pressurized Excretion no longer adds additional food cost
ALL:
- One orange camp had a chance to spawn with no creeps
- UI now handles different resolutions correctly
COSMETIC
HARBINGER:
- Dark Duel now has an arena timer
- Easier to see Wrecked Derelict on minimap
- Decay Rate has new icon
- Augmented Protection has new icon
FALLEN:
- Town hall scaled down
ALL:
- Hero respawns have visual timer