Thanks to some exciting playtests the risk/reward cycle is getting ironed out.
BALANCE
SURVIVORS:
- Anomaly - Rebellion - Barrels are now revealed to Survivors, and invisible to Harbinger
- Anomaly - Void Flowers - Healing Flower placement adjusted, terrain change added
- Zone - Waste Processing - Failure handled correctly
- Zone - Ruptured Dam - Damage to heroes increased from 10 to 20% of max hit points, if the monster kills a unit Corrupted Jug health is restored, pathable area around monster restricted
- Zone - Sunken Farms - Terrain includes more shallow area
- Zone - Haunted Tree Farm - Wandering Wraith - Weapon type changed from Bounce to single target, damage type changed from Magic to Chaos, cooldown increased from .9 to 2 seconds, now has Frost Attack, attack range increased from 500 to 800
- Unit armor bonus increased from 2 to 4
- Passive gold income reduced from 18 to 15, and lumber increased from 14 to 15
HARBINGER:
- Harbinger unit movement speed increased 10%
- Starting level for Harbinger is equal to number of Survivors (Thanks Treeflu)
- Reduced base starting stats for Harbinger heroes
- Dark Duel - Arena now a uniform rectangle, if either player exits the arena early they will be moved back, and entangled for the duel duration, cooldown increased from 180 to 360 seconds
HUMAN:
- Tears of Dalaran bonus reduced from 75% to 25%
FALLEN:
- Suppressor damage type changed from Magic to Normal
LOST:
- Ravager damage type changed from Magic to Normal
NAGA:
- Spell immunity removed from turtles
- Shimmering portal cooldown increased from 60 to 120
ALL:
- Creeps gain +2 armor per difficulty level
- Building kills no longer grant xp
- Potion of Ominiscience removed from pool
FIXES
SURVIVORS:
HARBINGER:
- Harbinger players can no longer get the wrong heroes to choose from
FALLEN:
- Burrowed Crypt Lord has correct inventory
NAGA:
- Shimmering portal no longer obstructed by dead trees
COSMETIC
FALLEN:
- Suppressor model updated
ALL:
- Zones now identified with minimap icon
- Item pool visible to all players