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The reach, a land of grey skies with no respite beneath them. Where the soil is drenched with the tears of Kynareth and the love of Mara has little haven.

Where a pox ravages the lands to the west, and threatens to spill further to endanger the whole of Tamriel.

Take your adventures beyond Markarth to encounter a new spiteful realm, full with danger and the shelter you find isn't free from the horrors outside.

Is this despair caused by the people? Or by some force that lurks beyond the ether? Do the Witchmen act on their own behalf? Or are they the puppets of something much more sinister?

These questions will be found out as you trek your way across quagmires, cliff faces, dense valleys and the bitter cold.


-A huge worldspace with the span of 3 Skyrim Holds
-A detailed worldspace with no corner left untouched, meticulously crafted and engrossing.
-New Factions, Meet the inhabitants of the divide, who reside upon a huge bridge that acts as a crossing for trade
-Arnima, the people of Arnima are grim, but given their situation and the omens they deal with, is not uncalled for.
-Evermore, The Pearl of the East, Shimmering and standing tall with the terrors of the reach behind, and rolling hills of green beyond.
-The Witchmen, The madmen of the reach, where once they were sporadic and stayed amongst their own enclaves, now have become more calculated, and more malicious.
-Orsinium's Sons, Orcish invaders from the scattered tribes of orismer, trying to resurrect a shattered homeland by the act of rapid conquest.
-Dragonstar Mercenaries, Opportunists from hammerfell who have descended upon Arnima due to the recent flood weakening its defenses, they seek to plunder any remaining wealth the Town has.
-The Exiles, Casted from the walls of all the cities in High Rock, they find home within the dense wilds and cliffs of the region. Thieves, murderers, rapists and plenty other labels are attributed to these lost dogs. They can also become allies with the help of the many beggars who inhabit the cities underbellies.
-The afflicted, men cursed with a pox that spares only those in the prime of their lives, but sunders those who are young and old. The plague almost seems sentient in nature, maybe it didn't come around naturally?

-New armor, new models for the Divide guard, Arnimain Guard and the Evermorin Purgers.
-New weapons, Discover new models and powerful new weapons based off vanilla meshs.
-28 quests including a robust main quest, find the descendant of Mados, the man who fought back the orismer incursion at Grey Belmor 30 years prior to the events in game, and his armor. Taking you across Beast dens, Dwemner facilities and frozen tombs.
-Unique dialogue for over 50 NPCs
-New spells, aquired through your exploration of the world or as quest rewards.
-Over 25 dungeons, ranging from Mines, forts, subterranean facilities, frozen tombs, ice caves, Spires and spider caverns.


Head towards Markarth, a man will be waiting next to the carriage, talk to him to go to the new location.


Download with NMM is preferable. For manual:

Extract the zip file into the Data folder of your skyrim directory, DO NOT DELETE THE MUSIC FOLDER THAT COMES WITH THE MOD

Many thanks to the community and the resources that are within the mod, the authors are awesome and this mod would have never been completed without them.

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Beyond Reach 3.2

Beyond Reach 3.2

Jun 26, 2015 Full Version 0 comments

Update fixes main quest and adds the following: -Minor changes to several areas in the worldspace, Maws Keep, Ivrian Ravine, Rejects Respite, The Divide...



May 17, 2015 Full Version 3 comments

-Inns now have places to sleep with the innkeeper showing you to your room -Scuttling void has added detail -Encounter zones updated to offer challenge...

Beyond Reach 3_e

Beyond Reach 3_e

Feb 13, 2015 Full Version 5 comments

Major release. Main features of update: -Completed the entire main quest -Entire new swathe of land -Overhauled entire worldspace -Enemies tweaked for...

Beyond Reach 2.15

Beyond Reach 2.15

Jul 23, 2014 Patch 0 comments

Beyond Reach 2.15 Fixes and cleaned (added smelters/racks + Follower ulkarin fix)

Beyond Reach 2.11

Beyond Reach 2.11

Jul 20, 2014 Full Version 0 comments

Worldspace mod set in the east of High Rock. Update fixes quest issues, changes areas and adds a new weapon.

Post comment Comments  (0 - 10 of 18)
Guest Jun 26 2015, 7:29am says:

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AlexMars25 Jun 25 2015, 2:43am says:

Excellent mod! I am playing for 3 days now and so far I enjoy the story and the landscape! Thank you.
Just have one question,(spoiler alert!) how do I get out of oblivion?

+1 vote     reply to comment
Chazshepherd Feb 16 2015, 9:52pm says:

Would you suggest I start playing it or wair for another update?

+1 vote     reply to comment
razorkid1 Creator
razorkid1 Feb 17 2015, 3:38pm replied:

You can play it now, not much will change in the final except some voice acting.

+1 vote   reply to comment
Chazshepherd Feb 16 2015, 12:20am says:

Just found this mod, looks awesome. 1 question tho, b4 I download, is this a full version that is fully playable or is it still a unfinished (I don't mean unfinished like there won't be any other updates, I mean like is it not totally ready for play?) version?

+1 vote     reply to comment
razorkid1 Creator
razorkid1 Feb 16 2015, 7:48pm replied:

It's completely playable. It's only unfinished in terms that the voice acting isn't 100% done. More like 90%.

+2 votes   reply to comment
polloio Feb 14 2015, 3:02am says:

New version out!!!! This is the best St. Valentine day's gift someone has ever done to me ** (ahaha joking, btw AWESOME!!!)

+1 vote     reply to comment
Guest Dec 5 2014, 6:27am says:

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Zeidra Jul 25 2014, 12:04pm says:

does it have its own worldmap (as solsteim does) ?

+1 vote     reply to comment
razorkid1 Creator
razorkid1 Jul 25 2014, 5:22pm replied:


+1 vote   reply to comment
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Released Jul 7, 2014
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