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Introduction:

MVE is a niche mod dedicated to solve the problem for your player character as vampire doomed to wander the land with radioactive fruit jammed in their eye sockets. While it is possible with other mods to replace them with something else you still get locked to one set of eyes...forever. This was made to free you from that curse

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What it does:

Allows your vampire to cycle and change their eyes at any time in-game from any of the eyes included. Each eye has option to be normal or glowing

Allows you to continue using the eyes you chose without having them revert back when you load/die etc

Allows you to have unique eyes which are not used by other vampires

Allows you to continue using your favorite eye mods for both human and vampire unchanged as these eyes are all standalone & unique for your player as vampire only and will not replace or alter others

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Compatibility:

Will conflict with any mod that edits the race records for the 8 Humanoid Vampires. Due to the "Rule of One" for record conflicts the only plugin that changes your race will be the last to load in your game. If you wish to use more then one you will always need to fwd changes into a patched plugin that loads last

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Playing the game as vampire with MVE:

To select and use an eye from here enter racemenu. This can be done using console cmd showracemenu. Use the eye color slider

The first time you may see double eyes. It may also be that you can move the slider but cant see the eye itself changing. If this happens move the slider over to the right until one of the new eyes from here is selected then exit RM and save your game. Exit then reload your game. Double eye should be gone with the new eye you chose showing correctly and if you go back into RM then you should be able to correctly preview and cycle the eyes normally

Refreshing your save data for your PC is what fixes these issues

You are advised to follow safe appearance procedure as vampire with the exception of eyes. Make all appearance changes other then eye color for your PC when you are human before becoming vampire. Once you are vampire MVE will allow you to safely change the eye color slider but changing others may not. If you want to change other sliders revert to human, change them then back to vampire

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FAQ-Issues-Solutions:

Q: I am unable to move eye color slider as there are no new eyes to choose from, mod is not working for me

A: Check the following, (1) is the mod installed correctly? Check your Data directory and make sure that MoreVampireEyes.bsa & MoreVampireEyes.esp are present (2) Ensure the plugin is actually active and in your current load order

Q: My eyes are not saved and revert back to default vampire eye when I reload/die etc

A: You have another mod that is making changes to your vampire race record loading after this. You will need to fwd the changes this makes to eyes into that plugin or disable it

Q: Does this work with High Poly Head?

A: Yes

Q: I am playing a lore friendly Mammoth Chicken hybrid. Will these work for me?

A: Custom Race mods will need a patch. Add your vampire race to one of the forms (not both). If your race is nordy ish add it to human. If its elfy, orcy, anime... add it to elven. Set your default eye overlay to none in your vampire race. Then it will work and your Mammicken will have sexy new vamp eyes

Changing Maps:

These play a part in how the eyes end up looking in your game. While the default should work well for most users for those who wish to change them there are 3 core maps that will have a global effect on all included eyes. You can easily change these out without the need to extract the BSA by placing your preferred in as loose files with the same name in the location listed below

textures\actors\character\eyes\eyebrownmve_n
textures\actors\character\eyes\eyeenvironmentmaskmve_m
textures\cubemaps\eyecubemapmve

Since lighting parameters and games vary from user to user switching out these files may help to get them closer to your preferred look for eyes in your game

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This mod contains assets from other mods as listed in credits. Permission for inclusion with this mod was either granted in the permissions stated on that Authors page where I obtained it at the time of inclusion or was Explicitly Granted from a direct request from me

Credits:

The Eyes Of Beauty by LogRaam
Captivating Eyes by ClearanceClarence
Cloudy Eyes by Arcadian Phoenix
Hale - Iridum Eyes by Halendia
Lind's Human Eyes by Lind001
Lind's Elven Eyes by Lind001
Loks Eyes by Lokels
Magnetic Eyes by Redtox
Mikan Eyes by Nerune
True Eyes by JimtownIrish
Eyes AO Clipping Fix by Artsick

Permission:

You may not upload this to other sites, if I want it there ill put it there myself

You may create and share patched plugins for the record ( esp ). This will be nice of you to help support this for race mods and custom race mods

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Do you like this?

If you do and have shared image(s) of your sexy vamp using this feel free to link to them. I always love to see them in use. Most importantly have lots of fun :)

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RSS Files
More Vampire Eyes SE 16

More Vampire Eyes SE 16

Full Version

This is the main file for Special Edition. Install with your mod manager of choice or manually

More Vampire Eyes LE 15

More Vampire Eyes LE 15

Full Version

This is the main file for Legacy. Install with your mod manager of choice or manually

Post comment Comments
Guest
Guest - - 689,556 comments

I am using Apachi Divine Elegance store and for some reason the claws don't show up in the first person POV if this mod is working. If it's not the claws show up. Help pls

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JRICH604 Creator
JRICH604 - - 31 comments

Yes, due to the "Rule of One" all changes made to your players race record will only come from the last plugin that changes it. Any time you wish to use more then one mod that makes changes to your race in order to resolve the conflict(s) you need to make it so that the last one that loads makes ALL the same changes from any conflicting plugin(s) that load before it

In general you would choose the one that makes the most changes to load last and then either edit it directly to replicate the changes from the ones that load before it OR create a new patched plugin that combines all changes and loads after

Reply Good karma+1 vote
Guest
Guest - - 689,556 comments

This is the best vampire eyes mod so far I've seen, but is it possible to use it for non-vampire races too ? I think this also beats most eye mods I've seen where eyelashes are absent or not seen enough for some reason.

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JRICH604 Creator
JRICH604 - - 31 comments

Technically yes but..there are already many eye mods for humans but none like this I found for when you are vampire which is why I made this. For technical and practical reasons that is not a change I will be making to this so if you really wanted to you would have to modify it to make that change for your own game

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Guest
Guest - - 689,556 comments

how do you use this mod with a custom race mod? more specifically the ancient falmer mod. I've tried moving the files to both the skin patcher folder and the actual mod folder but it doesn;t matter where i put it I don't get the option to change my characters eyes.

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JRICH604 Creator
JRICH604 - - 31 comments

Regardless of install ( Mod Manager or Manual ) the files must always end up inside your data folder and moving them will disable this. As listed in summary ( See FAQ ) custom race mods require a patch for the record since it is a new race added to the game

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