Welcome back to another update for Battlegroup Frontlines. Since last time we have been working hard to not only enhance our existing content, but to...
The goal of BattleGroup-Frontlines is to shift the players of Battlefield 2 back to the Eastern Front of the Second World War. BattleGroup-Frontlines will feature an extremely authentic atmosphere. Features include:
- Historically accurate vehicles, aircraft, and weapons
- Realistic and accurate sounds
- Realistic weapon aiming and firing physics
- Famous battlefields
Our team’s goal of realism is an ambitious one, with the need of incorporating accurate striking powers and ranges of weapons. Naturally, a few things will need to be amended for the sake of quality gameplay. We believe that it is possible to incorporate both incredible realism and exciting gameplay, and BattleGroup-Frontlines will achieve that balance.
In BattleGroup-Frontlines, you are given the option of playing as one of several great nations: Russia, the German Reich and Hungary (in later releases). Smaller countries will also be involved, but not as the primary players.
Welcome back to another update for Battlegroup Frontlines, we hope that everyone had a good holiday season this year! Naturally over the course of the holidays the release of content updates has been slowed, but we hope that in the next few weeks the speed at which we were showing off some of our works in progress will continue.
Before we get started today, we would like to welcome Bruno to our dev team. Bruno emailed the mod informing us that he had over one hundred effects he wanted to share with us. Soon after he posted an application and became a full time dev. We are very pleased to be showing off some of the work he has done for us, and hope that he can continue to aid us in this area in the future!
"My name is Bruno Gorostiaga and I would like to show you the particle effects I do for Battlefield 2 since it came out. I focus on performance and photorealism, I do my own textures and most of them are animated." - Bruno
To show off these effects, we have a series of pictures and a video recorded in-game showing some of the effects in motion. Enjoy!
Last but not least we have our new Flak 38, modeled by Koricus, and skinned by Wasper.
By 1940 it was already apparent that the low rate of fire of the 2 cm Flak 30 was too low for the faster aircraft ariving in combat. So it was decided to increase its rate of fire in order to increase the number of projectiles in the air, and hitting the target. Along with a slow firing rate, the German Flak 30 had a history of jamming during use, Mauser received the contract to produce an update for the Flak 30.
Mauser successfully increased the firing speed of the Flak 30 from 420 rounds per minute, to 480 rounds per minute, this anti-aircraft gun became known as the Flak 38. It entered service in late 1940, and eventually replaced the Flak 30 on the production lines. The Flak 38 served along side its older brother, and even found its way onto numerous vehicles. The Gebirgsjaeger, German mountain soldiers, even had a version that could be broken down into packs and hauled up mountains.
Thats all we have for you today, but stay tuned to our forums, our YouTube Channel and our Main Website for future updates!
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