For now, i am developing the mod in the PSP port, the empire is almost done, the mod is in his Beta process, a demo will be released in a couple of days or in a month, the hard thing is to change the rebel textures.


Well now i released the "mod", the problem is that the Clones have a very complex texturing, specially the commander, so i recommend only playing this with the empire.






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Texture pack (Republic and Empire, PSP only)

Texture pack (Republic and Empire, PSP only)

Skin Pack

Here it is, the skin pack, it could have been better.

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Guest
Guest - - 690,342 comments

Incredible, how did you manage to archieve this?

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AverageMann Creator
AverageMann - - 78 comments

Yo my bad, Moddb doesnt notifies comments, i used ppsspp texture dumping in Renegade Squadron mainly to take some textures, then i pastel the texture png in the battlefront 2 texture, surprisingly the RS texture was some pixels bigger, it was just stretching and accomodating the textures to make them fit, the problem with the phase 2 clone (and the main reason i abandoned the clone wars era) was that the textures never fitted, it never fitted and for the clone with the cannon the texture was just harder to fit since it had curves and the texture from RS barely fitted, unlike other games BF2 is like hyper realistic so painting over that part wasnt that viable, the engineer suffered from this too since there are no helmets like that one in RS even, but yeah it was just dumping RS textures and then passing them to BF2

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