I play Army Men, Call of Duty, Medal of Honor, GTAs and more games. I just replace textures and sometimes i edit them, nothing too complicated.

Banana Sully showed the way

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I counted all the downloads and guess what? 180 downloads in total!

To celebrate this, i want to post the beggining of the whole journey as a texture replacer!

The first counter

This one is an easy one, back in 2022, in the Star Wars Battlefront: Elite Squadron Online discord server a user, Banana Sully, came with a texture replacement for the game, wich was a Starkiller replacement for X1.

ye

banana guy

After this he uploaded a Falon Grey replacement and i went to work in my own replacements

e

lelo leo

Thanks Banana Sully


My first re-skin

This was my first texture replacement, it was simple and took me like an hour, it replaced X2 shoulder pad with a blue marking, like if he was in the 501st, then i replaced X1.

The second

I made this second thing, based on the zombie like troopers i saw from Star Wars Commander, then i changed it to have red markings.

Part 2:

The first failure

damn

Back when i was learning, i was expecting for the storm troopers to look just like that, but the model was the one to be replaced, since the model is completely different.

The third/fourth replacement

212th and randomly Cody Spawned lmao.

fifth

Then, i made this (I just noticed the crotch while making this lmao)

Has man gone insane?

damnn

Boom, y esto no ha terminado!

Has man gone insane?

Then i hop on in Call of Duty Roads to Victory in my way to restore the beta content! (and have some fun in the way)

"The All British"

"The 6th American Airborne Division" (he is literally me)

Beta River Crossing (based on the portrait)

Then Banana Sully went too quiet until the 29 of june 2022, where he said he was busy irl and was gonna release his sick textures he made.

Then I messed up with some stuff using blank pngs.

Then I got to work on a deadpool mask for Army of Two: The 40th Day, wich is the only of my first texture mods i uploaded.

Then i decided to upscale textures using AI, wich later i quitted because i was like "Nah nobody is gonna appreciate this)

Then i started to make more army men related stuff

This for example doesnt have any relation it was just a test with the color

Here i manually painted the textures, but was long and tedious, so i decided to just cover them in the color, wich looked awful

This was way before finding out about the .tims or having GIMP, so i quitted the project.

Part 3: 2023

This year, i was casually playing Deadpool (the game) and i looked up if there were any mods and found this addon

X-Force Deadpool skin (UPDATED)

I put a comment as a guest asking how to install but got no response (back in january 29, the comment is still there), so since i was starting to play Marvel Ultimate Alliance and X-Men Legends II, i was like "How about i make my own texture replacement and not just deadpool but Wolverine too?" and that's how i started making X-Force Deadpool & Wolverine texture replacement, and since it was only 2 textures, i decided to make them bit by bit, it was fun and took me 2 days wich were actually 8 hours in total.

X-Force Deadpool & Wolverine for X-Men Legends II: Rise of Apocalypse (PSP)

After that, I began making textures for Killzone: Liberation, just Jan Templar, there was a cancelled texture aimed to make the character look like in the PS2 game, but was cancelled because the addons werent really good.

Helghan Jan Texture for Killzone: Liberation Then i messed around with other games and made the 82nd guys for Medal Of Honor Heroes, then the punisher replacement, and later i started a more ambitious project that was the Wehrmacht Mod, though it took me 7 days while i was trying to get some textures to work but overall, i think its good.

1.6 Improved uniforms, changed flags and helmets.

After that I gotta admit that i decayed and started make some trash stuff, like the BF2 PSP thing or the Army Men color replacements, even the conflict vietnam one, actually i made it because a guy asked if it was possible to replace the characters with the Aussies seen in game.

Sharpshooter gameplayConflict Vietnam Australian Spec Ops Textures

Red vs Blue mod PS1Grey mod

After that i made the Finest Hour Army Men mod, because i wanted to make an army men mod and i had the tim files, thanks Joe Daylight, plus, Onye Nacho made an army men mod for CoD 1 that went good so why mine couldnt?

Image 1

Then, I remembered Joe Daylight saying he thought the Conflict Games fitted with the Army Men thing, so i got to work in Conflict: Vietnam.

Due to some problems with the character textures, i decided to give up on it and started to work in Conflict: Desert Storm (sorry Joe, it was more easy there)

Rescue Foley

I got very high expectations for those mods, but anyway, that would be pretty much all the trajectory, thanks everyone for the support, everyone has collaborated in any way, without you guys, this guy wouldnt have a life.

TANKS A LOT!

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COOLSALLU07
COOLSALLU07 - - 8 comments

Hi.

i need ur help, i have been trying to get anti camper mod for call of duty 2. i am not able to find it anywhere. please help me. i have zero knowledge about programming, can anyone help me with iwd file where i can copy file into main folder and good to go.

Requirement:
player should die without warning and information to be given to all players when he dies if he doesn't move within a small radius irrespective of weapon, should not be kicked out of game or become spectator.

Thanks

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AverageMann Creator
AverageMann - - 78 comments

Hello, sadly, i dont have any knowledge related with Call of Duty 2 programming.

Reply Good karma+1 vote
AverageMann Creator
AverageMann - - 78 comments

You gasoline cowboys

Reply Good karma+1 vote
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