Greetings everyone and welcome to the latest news update regarding Battlefield 1918. Myself and the rest of the team would first of all like to thank all of our fans for their patience in waiting for the release of the Open Beta for V3.2, and we are happy to say that the wait is finally over!
At the end of this article will be a link to the open beta version of the mod, so can start downloading while reading the rest of what we have to say here regarding some of the new features you'll encounter.
For a start this is a good time to bring up some of the new maps that players will get to experience, the first being the Morava Offensive. This map is set around the Bulgarian fall offensive of 1915 against Serbian defenders around the town of Pirot. Players will get to fight over the town itself, the surrounding area, and even the historical 14th century castle that made up key parts of the Serbian defenses.
Of course this is not the only new map we have to report, as many may know that the combined might of Germany, Bulgaria, and Austria-Hungary was simply too much for forces of Serbia and as such they retreated through the mountains of Albania. This is where our aptly named Albania map takes place which will uniquely start off the Serbians with one flag and the Bulgarians at their heels, but the ability to easily capture more if they move fast enough and defend their starting area long enough. We hope that this setup will make the map both memorable and fun for our fans!
Of course, the subject of snowy mountain passes does bring one to the topic of winter uniforms, and players will be pleased to learn that some nations are already receiving special winter uniforms on appropriate maps. Among the first nations to get these new variants will be Russia, Germany, and Austria-Hungary.
Naturally, bringing up the Eastern Front gives opportunities to discuss another long awaited and often requested feature for Battlefield 1918, as players will now find that they have access to playing as cavalry. In Battlefield 1918, players can mount horses that are equipped with carbines, pistols, melee weapons, or even unarmed variants that provide supplies to both the player and nearby allies.
There are plenty of more changes as well, too many to mention in fact, but we do also offer players a brand new trailer which contains some more of these new features:
I'm sure with all of this news you are all now quite excited to try out the new open beta, which is partly why we've included the link for the download down below. Before I go I would also like to give credit to Andrey15, vatnik, (BF1918)Cicero, and Lopa4 for their work on 3.2, as well as those who have worked on previous versions of Battlefield 1918. Of course I will admit to playing my own role in making this mod, but above all I would like to thank all of you for sticking with us these many long years!
Here is the link for the open beta, please enjoy:
If the main link doesn't work here is an alternative link:
Were you able to fix the problem with Midway?
If you mean the new flag positions I believe they moved them so bot ships can get to the flags easier.
How do you download it? Just extract to bf1918 folder?
extract the bf1918-beta folder to the mods folder for Battlefield 1942. The beta should not be in the bf1918 folder itself.
Jawohl! Thanks manš
I donāt think that works for some reason lol. You sure it doesnāt go in 1918 folder? Which folder are you referring to when you say mods folder for bf1942?
Iām seriously confused. Lol I know it shouldnāt be this hard. Can one of you please post like a tutorial video of how to do this? That would be really helpful. Thanks!
Just finished a video which should hopefully explain the process. Please standby.
Thanks!!! Really hope this works ha ha.
Alright here is this video:
Quick question, anyone know how to fix Soviet flags? I have Soviet instead of imperial Russian flags on the maps for some reason lol
Thanks for getting back! šMasurian lakes, Galician fields, Przemysl, tbh it seemed like every map with Russians
What should i have to try this ? Bf 1942 ?
You will need Battlefield 1942 (which is free these days) and the 3.1 version of Battlefield 1918.
So just the 3.1,because i see 3parts and the latest patch,right ?
Okay i got it,played some singleplayer,its awesome man haha,is here any MP server aswell ?
are all the bugs fixed according to this here?
Bf1918.iphpbb3.com
and where's the changelog for the 3.2 patch version?
in a folder with the mod.
it is too much disk space for just a "patch"!
This is not just a "patch". This is 3.1. with additional content in its entirety. The previous version of the mod is needed only for the correct display of some things.
"when a shell hits the body, pieces of flesh fly away:)" disgusting!
fly your own self away :):):):):)
for maps:
nearly all maps need to the init.con that is in the menu folder this:
var v_name
game.customgamename -> v_name
if v_name == bf1918-beta
game.setMapId "bf1918-beta"
else
game.setMapId "bf1918"
endIf
otherwise the maps are not recognized
for effects:
the explosion effects were better in 3.1 version
for structures:
some textures of some trenches now are missing
for equipment:
to the tanks now when firing the cannons there is too much movement to the camera of the first person view that looks somehow unrealistic (it was better before)
when inside the Renault FT now you see nothing except a scope as a submarine (it was better before)
for units:
to the machine gunner unit now there is too much movement to the camera of the first person view (the head of the player) that makes you dizzy (why to destroy it? it was better before)
also when running or walking now there is a down movement and an up movement to the camera of the first person view (the head of the player) that makes you dizzy again (why to destroy it? it was better before)
the very first battlefield 1942 had that effect and was removed afterwards
Well you and bore
when testing my map named battle of Skra di Legen (you can see details here Bf1918.iphpbb3.com) to the beta test version now the texture of the entrenchment is lost, how this? (but it worked in 3.1 version)
I.postimg.cc
all firearms need an iron sight view animation that looks more realistic than the small range zoom in
Totally agree with you!
the Japanese had Gunto sword instead of Katana sword
how about the offensive plan of 1919 as a 'what if' map with the rare secret weapons of world war one
here is a source of inspiration for the so called secret weapons of world war one:
0stratiotis0.blogspot.com
This is a great idea, but now is not up to it. Thank you for the interesting stuff.