BattleAxe, a “true” Total War experience, challenges players to achieve victory over a large selection of campaigns and 30 factions. Diplomacy has been axed, all factions are “at war”. It’s a “mean” Medieval II streamlined for swift gameplay. Merchants, priests, and ships are omitted by default but may be simply added depending on your gameplay preference. Land bridges connect all continents and offer new strategic opportunities and threats so beware. Whether you have a weekend or a week you’ll find a fight in BattleAxe.

12 Campaigns

  • 3 Grand Campaigns (1140, 1240, 1400)
  • 3 Medium sized Campaigns 1250 (British Isles, Baltic, Outremer)
  • 6 Small sized “weekend” Campaigns 1240 (Britannia, Baltic, Balkans, Iberia, Italia, Outremer)

30 Playable Factions

  • Britannia - England, Wales, Ireland, and Scotland
  • Scandinavia - Norway, Sweden, and Denmark
  • Iberia - Portugal, Castile, and Aragon
  • Italia - Milan, Venice, and Sicily
  • W. Europe - France, HRE, Bohemia, and the Crusading Orders
  • E. Europe - Poland, Lithuania, Hungary and the Bulgarian Empire
  • Russia - Novgorod, early Russia, and the Mongols
  • Anatolia - Byzantium, Georgia, andthe Turks
  • Africa - The Moors, Egypt, and the Hafsids (Tunisia)

New Units and Unit Guide

  • Almost all units from Kingdoms included
  • All factions receive new units and a full roster (25+)
  • Units available at every barrack, range, and stable level
  • Elite units available at end of recruiting buildings
  • New Guild units for Catholic and Orthodox factions
  • Unit stats faction balanced and costs simplified
  • Faction appearance changes (armor, helm, shield for cultural consistancy)

Campaign Extras

  • Many new settlements and/or regions added
  • All continents connected via land bridges, ensuring invasions
  • New AoR units (military orders) located at select settlements
  • Strat map models include Kings, Iberian and Crusader generals
  • Many other adjustments and enhancements to settlement positioning
  • Scripts include AI Difficulty, AI Bankrupcy, and AI Last Stand bonuses

Campaign Options (Merchants, Priests, Ships)

  • Play with or without merchants, priests, ships or a combination thereof. It's your choice.
  • See the “OPTIONS” folder after installation for simple instructions. No modding required.
  • Options folder includes Unit Guide, Campaign Maps, and Hotseat multiplayer instructions.

Multiplayer

  • Hotseat enabled across all factions and campaigns
  • See OPTIONS folder after installation for simple instructions

Simplicity

  • BattleAxe is completely mod-foldered and will not affect your original M2TW files or game.
  • You can safely uninstall BattleAxe at any time.
  • Requires Medieval II: Total War Kingdoms v1.5
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BattleAxe

BattleAxe

Dec 23, 2012 Full Version 7 comments

BattleAxe, a “true” Total War experience, challenges players to achieve victory over a large selection of campaigns and 30 factions. Diplomacy has...

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snopek1611
snopek1611 Dec 27 2013, 1:47pm says:

mod isnt working help error error

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raphamend
raphamend Apr 11 2013, 1:09pm says:

Very good this mod, but i liked so much when had diplomats and call to go to cruzade!

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Niikooliitoo
Niikooliitoo Feb 25 2013, 12:39am says:

I haven't any sound please help me :c

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Medieval II: Total War: Kingdoms Icon
Developed By
brandybarrel
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Official Page
Twcenter.net
Release Date
Released Oct 2010
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Community Rating

Average

7.8

12 votes submitted.

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Highest Rated (2 agree) 8/10

This mod is great but it's a pity that there is no diplomat.
It is possible to have a patch to have diplomat or a file to add them?
I am sorry for my language I am French ^^

Jan 18 2013, 7:35am by Uriell974

Style
Genre
Real Time Strategy
Theme
Medieval
Players
Single & Multiplayer
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2 years ago
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