A number of animation packs for download to improve your medieval 2 experience. Originally created to improve 2-handers, it removes an animation that every unit has, but hits 2-handed axe units especially hard.

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Final improvement animation packs

Final improvement animation packs

Full Version 3 comments

Finalized Versions of the Mod. Hopefully the final update. There are two folders in this one: The first is the final version of the improvement mod. This...

Medieval II Animation Packs: Kingdoms Compatible

Medieval II Animation Packs: Kingdoms Compatible

Full Version 2 comments

Updated animation packs with the kingdoms animations.

Experimental Animations

Experimental Animations

Full Version

A new animation set meant to bring new functionality to broken animations, and improve units previously neglected.

Improved 2-hand Animations - No spreading out

Improved 2-hand Animations - No spreading out

Full Version

This is a version of the 2-hand improvement mod that prevents soldiers from spreading out during combat. Everything else is the same.

2-Hand Animation Fix + Halberd Animation changes

2-Hand Animation Fix + Halberd Animation changes

Full Version

This new folder has the same animation changes as the original, but it also includes some changes to halberd animations that make things much better...

Animation Folders

Animation Folders

Full Version 3 comments

The full animation changes. 3 folders containing different versions.

Post comment Comments  (0 - 10 of 21)
MstryKid
MstryKid - - 7 comments

Where do I put the files?

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Aleolex Creator
Aleolex - - 13 comments

Put them in the animations folder. The path is Medieval II Total War\data\animations for your vanilla install.

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leros147
leros147 - - 3 comments

Does it work with other mods? Or is it just for the vanilla game?

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Aleolex Creator
Aleolex - - 13 comments

It can, as long as that mod uses the vanilla kingdoms animations callouts in the battlemodels.modeldb file. Some mods add custom animation sets that make them incompatible with it.

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aaa58
aaa58 - - 2 comments

There is something wrong with your final animation packs. the 2-hand axe units is too op. the polearm and 2-hand sword still very weak. even 2-hand sword have ap still can't defeat 2-hand axe.

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Aleolex Creator
Aleolex - - 13 comments

Yeah, If you want my opinion, just use the ones where it removes the animation. The 2h axe anim is very fast in comparison to the others. I'll probably release a version that removes the punching animations too, because those are slow and unreliable.

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Jojo00182
Jojo00182 - - 73 comments

You say the problematic animation doesnt kill enemies.
Did you test what the problem is? The impact delta too short?
Hardcoded problem with the particular animation ID?

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Aleolex Creator
Aleolex - - 13 comments

The problem, as far as I can tell, is the weapon geometry baked into the animation itself. The impact delta only seems to control both the use of the animation, and which reaction animation to use. The animation has a measurable "effect," as I was able to pin it to a certain reaction based on the impact delta, but I haven't been able to make it cause damage.

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Aleolex Creator
Aleolex - - 13 comments

Aaaaand it was the animation slots. Managed to turn it into something useful.

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Guest
Guest - - 690,457 comments

Greatswords use different animations and still push and get annihilated

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Aleolex Creator
Aleolex - - 13 comments

This does change their animations, but vanilla greatswords also lack the ap modifier, which means that they underperform compared to other, heavily armored units. My suggestion would be to give them that in the export_descr_unit file, or pair it with some unit overhaul.

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