BattleAxe, a “true” Total War experience, challenges players to achieve victory over a large selection of campaigns and 30 factions. Diplomacy has been axed, all factions are “at war”. It’s a “mean” Medieval II streamlined for swift gameplay. Merchants, priests, and ships are omitted by default but may be simply added depending on your gameplay preference. Land bridges connect all continents and offer new strategic opportunities and threats so beware. Whether you have a weekend or a week you’ll find a fight in BattleAxe.

12 Campaigns

  • 3 Grand Campaigns (1140, 1240, 1400)
  • 3 Medium sized Campaigns 1250 (British Isles, Baltic, Outremer)
  • 6 Small sized “weekend” Campaigns 1240 (Britannia, Baltic, Balkans, Iberia, Italia, Outremer)

30 Playable Factions

  • Britannia - England, Wales, Ireland, and Scotland
  • Scandinavia - Norway, Sweden, and Denmark
  • Iberia - Portugal, Castile, and Aragon
  • Italia - Milan, Venice, and Sicily
  • W. Europe - France, HRE, Bohemia, and the Crusading Orders
  • E. Europe - Poland, Lithuania, Hungary and the Bulgarian Empire
  • Russia - Novgorod, early Russia, and the Mongols
  • Anatolia - Byzantium, Georgia, andthe Turks
  • Africa - The Moors, Egypt, and the Hafsids (Tunisia)

New Units and Unit Guide

  • Almost all units from Kingdoms included
  • All factions receive new units and a full roster (25+)
  • Units available at every barrack, range, and stable level
  • Elite units available at end of recruiting buildings
  • New Guild units for Catholic and Orthodox factions
  • Unit stats faction balanced and costs simplified
  • Faction appearance changes (armor, helm, shield for cultural consistancy)

Campaign Extras

  • Many new settlements and/or regions added
  • All continents connected via land bridges, ensuring invasions
  • New AoR units (military orders) located at select settlements
  • Strat map models include Kings, Iberian and Crusader generals
  • Many other adjustments and enhancements to settlement positioning
  • Scripts include AI Difficulty, AI Bankrupcy, and AI Last Stand bonuses

Campaign Options (Merchants, Priests, Ships)

  • Play with or without merchants, priests, ships or a combination thereof. It's your choice.
  • See the “OPTIONS” folder after installation for simple instructions. No modding required.
  • Options folder includes Unit Guide, Campaign Maps, and Hotseat multiplayer instructions.

Multiplayer

  • Hotseat enabled across all factions and campaigns
  • See OPTIONS folder after installation for simple instructions

Simplicity

  • BattleAxe is completely mod-foldered and will not affect your original M2TW files or game.
  • You can safely uninstall BattleAxe at any time.
  • Requires Medieval II: Total War Kingdoms v1.5
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BattleAxe

BattleAxe

Full Version 14 comments

BattleAxe, a “true” Total War experience, challenges players to achieve victory over a large selection of campaigns and 30 factions. Diplomacy has...

Comments  (0 - 10 of 31)
glassesman
glassesman

when i try to load game when playing as the bizantines or mongols the game crashes

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moneyman2018
moneyman2018

hello creator! i am novice modder and i am creating an unofficial patch for m2tw. I was wondering if I could have your permission to use your units for my patch? please let me know at your earliest convenience.

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chaushberk
chaushberk

I still do not know how to properly launch the mod :(

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IrakliBeridze
IrakliBeridze

Awesome mod ! Good job... i added diplomats in it and now its BEST !!! thanks for GEORGIA !!

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DjPetrov
DjPetrov

Well, the mod got me happy, but then i became ****** when there is no way for diplomacy and everyone, EVERYONE is already your enemy, so i was mad there is no way for diplomats and everyone starts off as the enemy

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glassesman
glassesman

try battleaxe classic Twcenter.net

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coolvasilis
coolvasilis

help i cant install this mod

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