The goal of the mod is to provide additional fixes and a thorough rebalance of existing ingame equipment, expanding equipment choices and providing more variety. Most stats were redone based on common sense or RL weapon parameters, however, if it stood in the way of the original purpose of this mod, common sense rules were bent without hesitation or completely broken. Additionally, the mod includes an extensive audio/visual rehaul to provide better immersion.

*** ATTENTION ***

This mod builds upon changes and bugfixes found in Fallout Tactics Redux mod v1.3 by Endocore and WILL NOT WORK PROPERLY WITHOUT IT.

Major features:

- Version 2.0 introduces a smooth equipment progression to the game, you will gain new items at a steady pace almost all the way to the final mission.
- Enemies are stronger than in vanilla game and much better equipped, each enemy in the game was manually checked and outfitted to ensure he's ready for you.
- Some ammunition types were changed, some were scrapped and some new ones were introduced, the system is probably more straightforward now.
- Armor was nerfed across the board again with special attention to reducing DR values because it messed up the damage calculation too much, as a result ammo modifiers work properly now.
- Fixed a lot of bugs related to weapon damage types.
- Added a ton of weapons with proper desriptions, some as replacements and some as additions to extend the gearing curve further, the game has close to 150 weapons in total now.
- Also added some unique armors to the game, usually offering some sort of twist rather than straight improvement.
- Real life weapons are more realistic, they use proper ammo, have proper weight and fire rates.
- Unarmed progression was reworked too for all the Bruce Lee fans out there, you get new moves at a faster rate, most were renamed and improved. Close quarters combat is more viable in general.
- All weapon and ammo sprites were replaced with high quality versions.
- Weapon sounds were also replaced and some bugs were fixed, a lot of weapons still share sounds but there should be much more variety now. For instance, in heavy weapon class, RPD, Bren, SAW, M60 and Browning all sound differently.
- Weapons and defenses were rebalanced repeteadly. The playing field should be more level than ever.
- Some of the races were modified, most wasteland animals are more deadly and some get free perks.
- Some recruit types were modified, super mutants and deathclaws should be much better now.
- Added a special new recruit that was strangely absent from Tactics even though he appears in every other Fallout game. He's part of a story mission and has an accompanying npc that provides his backstory.
- Quartermaster only sells armor, ammo and common weapons, but he gets it at a more steady rate. Some weapons or armor are more rare or even unique so you will have to find those yourself.
- Ammo is a bit more scarce so you might want to buy some.

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Equilibrium v2.2

Equilibrium v2.2

Full Version 30 comments

Fully completed version of the mod including all planned changes to the game. As always, bug reports and feedback are most welcome, enjoy.

Equilibrium v1 final (old)

Equilibrium v1 final (old)

Full Version

Basic, fully functional first release of the mod. Version 1.1 which changes most weapon sprites, replaces more weapons and adds some new ones is in the...

Post comment Comments  (0 - 10 of 387)
nemserultnem
nemserultnem - - 7 comments

How can I edit my main char? I'm on the 3rd mission and have realized that I made a wrong design choice by not picking Fast Shot - I just want to add that one trait.

-tried BOSEdit - that one only lets me modify my squad members, not the main character
-Bosche - it seems this one shows a random guy instead of my character, weird name, wrong skills tagged etc - I tried to copy my char in a hope that it'll update, but seems not to do anyting
-Fot_edit - does not start, gives an error message "This app cannot run on your computer"

Is there a working editor / way to add that single trait to the main char?

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raics Creator
raics - - 1,278 comments

BOSCHE always worked for me, I can't really think of anything else.

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nemserultnem
nemserultnem - - 7 comments

Thank you - the odd thing with BOSCHE was that if I opened a save from any of the first 2 missions, it did load my character normally; however if I opened a save from the bunker _after_ the 2nd mission or any save from the 3rd mission, it loaded RCR (the robot at the starting scene of mission 3) instead of my character and I could edit RCR's stats, but not those of my own character. :O

Not sure if this gets back to normal eg. once I complete the 3rd mission.

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nemserultnem
nemserultnem - - 7 comments

Hi All! I don't seem to be able to get the game to full screen - in all resolutions there is a black bar at the sides of the screen ("22 monitor), the higher the res, the smaller the actual game size.

I tried many of the troubleshooting steps from various sources incl.:
-running the game with a "-g" shortcut, setting graphics to default, running again and setting the desired resolution
-setting the config.ini to the desired resolution manually, running the above & starting the game again (seems to have fixed the issue for like 40+ users on steam forum - not for me)
-downloading ddrawcompat & adding the dll & creating an ini file for it

Nothing seems to work - the closest I got was changing Nvidia Control Panel to scale to full screen and use the GPU scaling, but that one only scales 800x600 to full screen, any higher resolution remains smaller with black edges.

Any idea on how to fix this? I am running the steam version, Redux + Equilibrium, tried both with the high res patch and without it.

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raics Creator
raics - - 1,278 comments

I just apply the high res patch, select any widescreen resolution, like 1280x720 and it covers the entire screen. If you don't see any widescreen resolutions it's possible that steam reverts the patching of the exe file. It should be possible to prevent that, but I have the GOG version so I can't help with the details.

Another reason to prevent that is because certain fixes are applied to the main exe file, and that's also where the perk changes are, as weird as that sounds. So if you let steam revert it, you won't have any of those changes.

Also, you should start BOS.exe directly if you can and use the one provided with the mod, don't use the launcher.

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Guest
Guest - - 690,876 comments

Thank you for your reply!

-I do have the high res patch installed
-I can see all resolution options incl 1920x1080, however all of them make the screen considerably smaller, the image is not scaled to the monitor - eg. 1920x1080 only occupies some one third of the available screen size in the middle
-issue persists even if I copy again the equilibrium BOS.exe to the game directory, apply the high res patch and start it straight

Do you have additional tips maybe? It would be so great to run it on full screen HD. :(

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raics Creator
raics - - 1,278 comments

Unfortunately, I can't think of anything. I never heard of the game not filling the whole screen when the aspect ratio is correct, that's what it should do by default. If it's something about your specific setup, dunno what you could do, maybe try to reset all driver settings to default, do a full driver cleanup, update them. Maybe it's even your monitor settings so that could be worth checking too.

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nemserultnem
nemserultnem - - 7 comments

Yeah it's kinda odd as eg. there is a Steam thread with the high res issue, the solution a guy added received like 40+ thanks with 2-3 people asking about the smaller screen size - ie. it must be something rather specific only a few people are experiencing. I tried another monitor as well, but issue was the same. My monitor does have an auto adjust feature, but it's only enabled for VGA mode - I'll try to get hold of a VGA cable and see if that helps.

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sdwer6661698527730
sdwer6661698527730 - - 5 comments

i like the grafic and sound of this mod but some things are just ugly. like low spread for shotgun **** dmg no ammo for burst. ugly dmg values for burst why do u want me to mele? i mean yes it was **** back in vanila. and do u actualy consider reducing dr values for head and eye shot? i think theres 2 uzi which looks almost same but use diferent ammo. i really think this game should revolve around acuracy and action points more. like say u would like to put whole mag in a head at proximity but at range u will hit like 30% with random dmg spread for every colision. values for crit should be much bigger like u always hit something. and when u bleed u bleed for days bandaging 3 times a day and all sort of creatures hunt and punish u for it. and then u step on mine and loose a pair of legs, stich comes by and amputes the missing and then u say: 'stich im done for, lets finish this together' and hand him a grenade ring with a final line 'i always wanted to see if a tank is fixed...

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raics Creator
raics - - 1,278 comments

Thanks for the feedback, I'm working on something else so I probably won't be going back to this any time soon.

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