The goal of the mod is to provide additional fixes and a thorough rebalance of existing ingame equipment, expanding equipment choices and providing more variety. Most stats were redone based on common sense or RL weapon parameters, however, if it stood in the way of the original purpose of this mod, common sense rules were bent without hesitation or completely broken. Additionally, the mod includes an extensive audio/visual rehaul to provide better immersion.

*** ATTENTION ***

This mod builds upon changes and bugfixes found in Fallout Tactics Redux mod v1.3 by Endocore and WILL NOT WORK PROPERLY WITHOUT IT.

Major features:

- Version 2.0 introduces a smooth equipment progression to the game, you will gain new items at a steady pace almost all the way to the final mission.
- Enemies are stronger than in vanilla game and much better equipped, each enemy in the game was manually checked and outfitted to ensure he's ready for you.
- Some ammunition types were changed, some were scrapped and some new ones were introduced, the system is probably more straightforward now.
- Armor was nerfed across the board again with special attention to reducing DR values because it messed up the damage calculation too much, as a result ammo modifiers work properly now.
- Fixed a lot of bugs related to weapon damage types.
- Added a ton of weapons with proper desriptions, some as replacements and some as additions to extend the gearing curve further, the game has close to 150 weapons in total now.
- Also added some unique armors to the game, usually offering some sort of twist rather than straight improvement.
- Real life weapons are more realistic, they use proper ammo, have proper weight and fire rates.
- Unarmed progression was reworked too for all the Bruce Lee fans out there, you get new moves at a faster rate, most were renamed and improved. Close quarters combat is more viable in general.
- All weapon and ammo sprites were replaced with high quality versions.
- Weapon sounds were also replaced and some bugs were fixed, a lot of weapons still share sounds but there should be much more variety now. For instance, in heavy weapon class, RPD, Bren, SAW, M60 and Browning all sound differently.
- Weapons and defenses were rebalanced repeteadly. The playing field should be more level than ever.
- Some of the races were modified, most wasteland animals are more deadly and some get free perks.
- Some recruit types were modified, super mutants and deathclaws should be much better now.
- Added a special new recruit that was strangely absent from Tactics even though he appears in every other Fallout game. He's part of a story mission and has an accompanying npc that provides his backstory.
- Quartermaster only sells armor, ammo and common weapons, but he gets it at a more steady rate. Some weapons or armor are more rare or even unique so you will have to find those yourself.
- Ammo is a bit more scarce so you might want to buy some.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Articles

No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

RSS Files
Equilibrium v2.2

Equilibrium v2.2

Full Version 18 comments

Fully completed version of the mod including all planned changes to the game. As always, bug reports and feedback are most welcome, enjoy.

Equilibrium v1 final (old)

Equilibrium v1 final (old)

Full Version

Basic, fully functional first release of the mod. Version 1.1 which changes most weapon sprites, replaces more weapons and adds some new ones is in the...

Comments  (0 - 10 of 341)
Guest
Guest

Hello raics. I would like to ask you something. What should i do to make a weapon working with a sniper perk?

Reply Good karma Bad karma0 votes
raics Creator
raics

I added the sniper fix to the last version, if that isn't working, there's nothing that can be done.

Reply Good karma+1 vote
Guest
Guest

Thank you for the answer, but that's not what I mean. I mean, there are weapons that work with the sniper perk, like barrette m82 or bozar. But there are weapons that don't work, such as the mg96 auto gauss. And I would like to ask what should I do to make it work? Maybe something in the ft tools?

Reply Good karma Bad karma0 votes
raics Creator
raics

If I remember right, that perk is a bit iffy even with the fix. Not sure what can be done, haven't investigated it much, maybe you can try to change the range type of the weapon in ft tools to 'long', if that doesn't work, maybe it's only for single shots.

Reply Good karma+1 vote
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

OnionHeads
OnionHeads

Hi raics,

Report - Possible Bug:

At Quincy,

Steffie entered Level 9 but can't pick her third Perk. Other squad members (Main Char, David, Eldora, Farsight, Stitch) also got to Level 9 and all got to choose their respective third perks.

Reply Good karma Bad karma+1 vote
raics Creator
raics

Hi, thanks for reporting. It's probably just her 'level since perk' stat being at the wrong value.

Reply Good karma+2 votes
Guest
Guest

Ok, if it isn't too much to ask, is it just her or are other characters bugged liked her?

I'm not the technical type who can peer in the game's files but if I encounter similar problems along the playthrough/s, I'll be sure to report.

Reply Good karma Bad karma0 votes
raics Creator
raics

Sorry, can't really say without checking them all first, I was setting that stat to what it should be, but with that number of changes it's possible I missed a few.

Reply Good karma+2 votes
OnionHeads
OnionHeads

Thanks.

I'll let you know of any more I might encounter.

Reply Good karma Bad karma+1 vote
OnionHeads
OnionHeads

(That's me above, forgot to sign in..)

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.