The goal of the mod is to provide additional fixes and a thorough rebalance of existing ingame equipment, expanding equipment choices and providing more variety. Most stats were redone based on common sense or RL weapon parameters, however, if it stood in the way of the original purpose of this mod, common sense rules were bent without hesitation or completely broken. Additionally, the mod includes an extensive audio/visual rehaul to provide better immersion.

*** ATTENTION ***

This mod builds upon changes and bugfixes found in Fallout Tactics Redux mod v1.3 by Endocore and WILL NOT WORK PROPERLY WITHOUT IT.

Major features:

- Version 2.0 introduces a smooth equipment progression to the game, you will gain new items at a steady pace almost all the way to the final mission.
- Enemies are stronger than in vanilla game and much better equipped, each enemy in the game was manually checked and outfitted to ensure he's ready for you.
- Some ammunition types were changed, some were scrapped and some new ones were introduced, the system is probably more straightforward now.
- Armor was nerfed across the board again with special attention to reducing DR values because it messed up the damage calculation too much, as a result ammo modifiers work properly now.
- Fixed a lot of bugs related to weapon damage types.
- Added a ton of weapons with proper desriptions, some as replacements and some as additions to extend the gearing curve further, the game has close to 150 weapons in total now.
- Also added some unique armors to the game, usually offering some sort of twist rather than straight improvement.
- Real life weapons are more realistic, they use proper ammo, have proper weight and fire rates.
- Unarmed progression was reworked too for all the Bruce Lee fans out there, you get new moves at a faster rate, most were renamed and improved. Close quarters combat is more viable in general.
- All weapon and ammo sprites were replaced with high quality versions.
- Weapon sounds were also replaced and some bugs were fixed, a lot of weapons still share sounds but there should be much more variety now. For instance, in heavy weapon class, RPD, Bren, SAW, M60 and Browning all sound differently.
- Weapons and defenses were rebalanced repeteadly. The playing field should be more level than ever.
- Some of the races were modified, most wasteland animals are more deadly and some get free perks.
- Some recruit types were modified, super mutants and deathclaws should be much better now.
- Added a special new recruit that was strangely absent from Tactics even though he appears in every other Fallout game. He's part of a story mission and has an accompanying npc that provides his backstory.
- Quartermaster only sells armor, ammo and common weapons, but he gets it at a more steady rate. Some weapons or armor are more rare or even unique so you will have to find those yourself.
- Ammo is a bit more scarce so you might want to buy some.

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RSS Files
Equilibrium v2.1

Equilibrium v2.1

Full Version 8 comments

Fully completed version of the mod including all planned changes to the game. As always, bug reports and feedback are most welcome, enjoy.

Equilibrium v1 final (old)

Equilibrium v1 final (old)

Full Version

Basic, fully functional first release of the mod. Version 1.1 which changes most weapon sprites, replaces more weapons and adds some new ones is in the...

Comments  (0 - 10 of 183)
Guest
Guest

This mod continues to be fantastic; tiny things I've noticed:

-I really like the starting recruit named Mary, but her sprite (white) doesn't match her super awesome portrait (black).
-I think some of your new Brotherhood NPCs aren't that popular with the rest of the barrack, e.g. when I club Lizzie (Barnaky's bodyguard) in the back of the head, nobody freaks out.

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raics Creator
raics

Thanks, there were a lot of recruit changes and mistakes aren't pokemons to catch them all that easy.

Most of the new npcs are from redux, only miguel and his dog are mine. I'll check it out, she's probably just listed in the wrong faction.

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konzacelt
konzacelt

Ah so that dog was you? I'm having a lot of fun with him. I renamed him "Schlitz" with the editor, and we drive around the wasteland looking for raiders. Then I let him out of the buggy and he runs down stragglers as I shoot from the car. A bit of a Mad Max vibe methinks. :)

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raics Creator
raics

That's the kind of stories I like to hear :)

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Guest
Guest

I have question about random encounters.

Every time I approach Ghouls/Raiders/etc. basically enemies with guns, only about 1 out of 5 can shoot, while rest of them just run towards me. Also while looting, they seem to never have ammunition on them, even these who were shooting at me earlier.
Is this intended, or a bug?

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raics Creator
raics

Depends on the encounter, some of them have a lot of melee units, they're mostly unchanged encounters from redux.

Haven't tampered with random encounter ammo drops either, in my eyes it works as intended, you're trading ammo for extra XP.

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Guest
Guest

Hi Raics

I encounter small problem with your BOS.exe file. When I start the game using it, my fps drops to about 20, although when I use BOS_HR.exe, it runs perfectly well.

Do You perhaps have any idea what could cause this?

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raics Creator
raics

There was a user with the same problem and turned out it was faulty gpu drivers in the end.

Reply Good karma+1 vote
Guest
Guest

Great, after updating my gpu drivers, as expected it indeed works correctly. Thank you for quick response. Keep up the good work!

With regards
Guest

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raics Creator
raics

You're welcome, honored Guest.

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konzacelt
konzacelt

Glad to see I wasn't the only one who failed to update their drivers! :)

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