Back to Basics is a full conversion mod for Company of Heroes and its expansions. The aim of the mod is to create an environment that respects the nature of the original Company of Heroes gameplay, while enhancing its core features that put focus on tactics, proper decision making, and player skill. Along with new units, abilities, upgrades, and command trees, the mod features an entirely new weapon damage model and hitpoint dynamics, as well as brand new gameplay mechanics. Back to Basics AI is proudly unique and advanced. All AI systems have been worked on and improved, to the point of creating a completely new AI battle experience. The result is an AI opponent that can be challenging and unpredictable, while also being both fair and enjoyable to play against.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS Panzer Elite Jägers (view original)
Panzer Elite Jägers
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
Kriegtooth
Kriegtooth - - 1,608 comments

Very nice! I like the boost, Gerbigsjaeger are kewl. They normally used a type of shortened K98, but eh, boost them up. Pictures in muh book show them with the G43, and well, for the sake of the game, they have them because badasses

Whats that the soldier second from the left is holding BTW?

Reply Good karma Bad karma+1 vote
decommanda
decommanda - - 268 comments

he's holding a demolition charge

Reply Good karma Bad karma+2 votes
Celution Author
Celution - - 528 comments

So yesterday I went berserk on Jägers, completely overhauling them once more. The reason for this is that in their previous overhaul they were too similar to Panzergrenadiers and not really having an interesting design; just a bunch of great abilities put together into a single unit.

Jägers are now specialized marksmen but can still construct more advanced field defenses. I basically stripped them from all previous abilities (Grenades, Scorched Earth, Repair, Demolition Charges) except for Sprint but added a completely new ability: Vital Shot. This ability basically works like the Commonwealth Deploy Marksman, for 35 munitions you can snipe one target.

In their current form, Jägers are a much more unique addition to the Panzer Elite and to the global gameplay.

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Formerly known as Gebirgsjägers, renamed for easier reference. Jägers were completely rebalanced for a more distinguished role and more solid performance.

Description:
"Infiltrate Jägers to the battlefield from targeted buildings, or from off-map if not targeted on buildings. Combat Pioneers and trained Marksmen, capable of constructing advanced field defenses. Jägers camouflage in cover."

Reasoning:
Previously they weren't particularly effective in any combat situation, besides them having too many roles and having a too high focus throughout the Commander Tree. Jägers are now better at engaging infantry than standard Panzer Grenadiers due to their scopeless Gewehr 43's and higher survivability.

Changes to Jägers include:
- Jägers are now armed with four scopeless Gewehr 43 rifles instead of four MP40 SMG's. Scopeless G43's are great for all ranges; but best for close to medium range engagements.
- Jägers call-in manpower cost increased from 260 to 340, and require 2 Command Points to unlock.
- Jägers can now infiltrate the battlefield through neutral buildings, similar to Fallschirmjägers.
- Jägers reinforce cost increased from 30 to 36, and reinforcing time increased from 6 to 7 seconds.
- Jägers can now use Vital Shot.
- Jägers can now use Fire-Up instead of Sprint.
- Jägers entity health increased from 100 to 110, increasing the squad health from 400 to 440.
- Jägers now have "Riflemen Elite" infantry armor.
- Jägers now camouflage when in light or heavy cover.
- Jägers can no longer construct of the Mortar Bunker, Pantherturm and 88mm Flak 36 Howitzer.