this is a sequel to the Gizmotron user-mod for Axis and Allies. featuring new types of weather & terrain. new, larger territory maps in skirmish mode. new experience ranks and bonuses (regiments improve up to 2000 exp points). 100+ special ops, new water-based units like cruisers and submarines (with torpedo attacks). nations included are Australia, Belgium, Bulgaria, Brazil, Canada, Communist China, Croatia, Czechoslovakia, Denmark, Finland, France, Germany, Great Britain, Greece, Hungary, India (Allied), Indian National Army (Axis), Iran, Iraq, Italy, Japan, Mongolia, Nationalist China, Netherlands, New Zealand, Philippines, Poland, Romania, Russia, Slovak Republic (Axis), South Africa, Spain, Sweden, Thailand, Turkey, the United States, Yugsolavia, and the Yugoslav Partisans more nations and territories available for WW2 mode, see images for details.
since the quad .50 cal gun mount was used on all sorts of targets I felt like the USA faction needed an AA-style bunker that can shoot at anything in the air and on the ground. this screenshot shows Japanese mortar and grenade-launcher troops rushing US defensive positions and getting showered with machine-gun fire.
I wish the Japanese AI used more mass-infantry attacks..
WW2 mode, man
Will all the AA bunkers have such function?
no. we're making a clear distinction between Anti-Air (AA) and Air/Ground (AG) bunkers. I've found that when AG bunkers are coded to attack ground targets that a simple tactic renders them useless against aircraft:
if you rush the enemy base with infantry and use air strikes at the same time the AG bunkers will ignore the bombers and attack the infantry because they are closer-- and considered a greater threat.
I plan to write out code so that all of the basic AA bunker types can have a dual-purpose AG clone. players can then pick and choose which bunker helps them out the most. if you're expecting a LOT of enemy aircraft the dedicated AA bunker is the better choice. it's too easy to 'fool' the AG bunker with ground forces and leave your base helpless against enemy bombers and paratroopers.
I think it is reasonable in reality...you can concentrate on shooting aircrafts when attacked by ground forces.