Links to the steam workshop download and our discord can be found in the description! Awakening of the Rebellion is a total overhaul of Forces of Corruption. Inspired by the old RTS Star Wars: Rebellion, AotR brings many features from this game and other titles such as a more in-depth mission system, tech system, and many new units! Immerse yourself in the Galactic Civil War era as the fledgling Rebellion, the oppressive Empire, or the criminal Black Sun pirates. This mod is not for the feint of heart and will test your RTS skills with a completely overhauled AI and difficulty. Versions newer than 2.6 can be found on the steam workshop only (due to issues with the non-steam versions)
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Wouldn't it be cool if... (fan suggestions) | Locked | |
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Sep 14 2017 Anchor | ||
Just wondering is there any ways that Lando could get a actual unit for ground combat? Since he was a General in the Rebellion it would be cool if he could participate in the fight. (FYI this request is based on 2.6. Not sure if 2.7 fixes this if it does then disregard lol) |
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Oct 10 2017 Anchor | ||
This mod looks really good, I like the idea of making it more like Rebellion. I think it was an engine limitation but figured I'd check, were you able to make ships have persistent damage that lasts after a battle until it gets repaired? That way the fights mean more and it would add another layer of strategy. Also if the game pace could be slowed down to more like rebellion that would be awesome too. Also sure that this one is daydreaming but capturing ships would be awesome I seem to remember that being definitively being not doable. Shame because it seems that captures and defections would be a major source of ships for the rebels. Maybe there could be some event that simulates something like that.... say if certain conditions are met then maybe the rebel player some captured imperial ship, one other thing I thought I had read about was modding the the corruption feature to serve as something similar to the political support system in the old rebellion game... just saying.. that would be cool! Edited by: heyiforgot |
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Oct 17 2017 Anchor | ||
I would suggest air to ground weapons for ships that drop off troops and vehicles on planets. Makes sense that they would provide cover fire, and reduces spawn point camping. |
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Oct 19 2017 Anchor | ||
How about an ability for the rebellion that if an enemy ship has no shields and 50% hull integrity or lower that the alliance can use a gallofree transport (GR75) to capture it? |
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Oct 25 2017 Anchor | ||
I would also suggest that reinforcements from headquarters come slower. It is much too easy to entrench by throwing unlimited bodies, like Russia. |
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Nov 16 2017 Anchor | ||
I had a random idea while watching Rebels yesterday. Since the imperial transports are already seen in 2.7 carrying AT-ST's etc, what if there was a tier 1 ship that was one of those transports that launched 1-2 squads of TIE fighters like they are seen in Rebels? Just an idea. |
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Jan 20 2018 Anchor | ||
finally in mode which proposes to us a stellar destroyer class Imperial 1 much more realistic than that proposed even if in reality this one had an armament composed of: Sincerely Tarkin Grand Moff Imperial Seswenna Area |
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Jul 17 2018 Anchor | ||
I don't know if it is possible, but I'd love to be able to control when my fighters come out of their carriers. I don't know if you could make it similar to how the ground transports/bunkers load up infantry, and do that with fighters, being able to load them up into their carrier when there's a lot of anti-fighter ships around or leaving bombers inside until your interceptors have engaged the enemy fighters. Edited by: eglifish |
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Aug 11 2018 Anchor | ||
This mod is great, but i was really expecting units, characters and locations from the Rebels Tv Series, like the Ghost and E-XD infiltrator droid for example. |
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Aug 14 2018 Anchor | ||
So I love this mod to bits and I made an acocunt just to tell you guys that and offer my input. I concur with Shadowfax above that Rebels tv series ships would be awesome. Could you please add the hammerheads from rebels and rogue one as a frigate, maybe 2 forward turbolasers and then anti fighter canons on the pods on the side or extra turbolasers. It would be awesome to see mc75's too like we got in Rogue one, even carrying two cr90's but no fighters. |
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