So we want to bring Team Fortress to AvP2. It shouldn't be too difficult, all of the weapons we need are already in AvP2, and configuring armor and run speeds and whatnot isn't too hard. What we need, however, is input on how this should go down, and modders to make the more difficult things happen, like possibly adding new weapons and more importantly, new GAME MODES, like Capture the Flag or Assault, things that teams do that aren't Team Deathmatch. However, this is AvP2 Fortress, so everything should have an AvP2 twist to it. Like Preds and Aliens on the teams realistically, but not whorishly. No Predator rocket-launcher guys, for example, but a Predator as the Spy, a class that's supposed to cloak and primarily use a knife anyway. -- SMID

Report article RSS Feed AvP2Fortress captures the flag!

We made good progress implementing the CTF gameplay, and we're happy to showcase it with a video!

Posted by Herr_Alien on May 29th, 2008

We are glad to announce that good progress has been made in implementing the CTF game mode mechanics:


A short description as to what's going in the video:
- 00:00-00:10 - configuring the server and selecting the CTF testbench map
- 00:10-00:16 - capturing the blue flag
- 00:16-00:20 - red team scores
- 00:20-00:37 - the blue flag is captured again, but it's dropped due to character change.
- 00:37-00:50 - the red demolitions picks it up again, and scores.
- 00:50-01:08 - the red demolitions makes another capture, then changes teams, becoming a blue demolitions. The blue flag is dropped.
- 01:08-01:20 - the blue demolitions retrieves the blue flag.
- 01:20-01:35 - the blue demolitions captures the red flag, then changes (yep, again ...) the team, becoming a red demolitions. The red flag is dropped.
- 01:35-01:43 - the red demolitions captures the blue flag
- 01:43-01:46 - the red demolitions returns the red flag (dropped at 01:35 by the blue demolitions)
- 01:46-01:50 - the red demolitions can now scores (which he eventually does)
- 02:00-02:15 - the perspective of capturing the flag and scorring while using the runner character.

For a higher quality version of the movie, head to the videos section.

As you also noticed from the video, there is no scoring mechanism set up. Yet. Also not in the video, two minutes after droping the flag, it will be automatically reset (returned to it's home base).

The following alpha builds will be focus on improving the scorring mechanisms, for both WAR game mode and the upcomming CTF game mode.

-- Herr_Alien

Post comment Comments
Snarboo
Snarboo May 30 2008, 9:34am says:

That's pretty impressive. :) Modding AvP 2 was always difficult, so how much work did it take to get this up and running? Did it require any new code, or did you simply modify the existing script files?

+1 vote     reply to comment
Herr_Alien
Herr_Alien May 30 2008, 11:57am replied:

Code. Quite a good ammount of coding. Good news is that the WAR and CTF game modes will provide functionality for (at the moment) two more game types: One Flag CTF (UT2k4's Bombing run) and some sort of Assault mode.

+1 vote     reply to comment
Snarboo
Snarboo May 30 2008, 2:02pm replied:

Sounds good! You definitely have a good base.

Do you plan on adding custom models? I remember many mod teams had trouble adding custom models to AvP 2 because Monolith never released much information or any importer/exporters for the model format. I'm not sure if the situation has changed much from a few years ago.

+1 vote     reply to comment
Herr_Alien
Herr_Alien May 30 2008, 5:13pm replied:

Well, AvP2 uses .abc files. These .abc files can be obtained from another Lithtech specific format, the .LTA file. Now the .LTA file is plain text; older games used .LTA files, so, somehow, file information got available.
The first person (that I know, at least) to build a .LTA exporter is Josh Leroy ( Thegluefactory.com ). Since I use Blender, the exporter got my interest, and I plan to extend it to (hopefully!) export animations too.

+1 vote     reply to comment
FJS
FJS May 30 2008, 3:20pm says:

Seems pretty good, are you going to meke the flag model?

+1 vote     reply to comment
Herr_Alien
Herr_Alien May 30 2008, 5:14pm replied:

No. :)
The reason is that a good friend of mine (calls himself Moose_Head!) already sent me a flag model, and I used that one. Check the download page for the mod, get the latest alpha and enjoy the flag he has built.

+2 votes     reply to comment
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Released Sep 30, 2008
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