So we want to bring Team Fortress to AvP2. It shouldn't be too difficult, all of the weapons we need are already in AvP2, and configuring armor and run speeds and whatnot isn't too hard. What we need, however, is input on how this should go down, and modders to make the more difficult things happen, like possibly adding new weapons and more importantly, new GAME MODES, like Capture the Flag or Assault, things that teams do that aren't Team Deathmatch. However, this is AvP2 Fortress, so everything should have an AvP2 twist to it. Like Preds and Aliens on the teams realistically, but not whorishly. No Predator rocket-launcher guys, for example, but a Predator as the Spy, a class that's supposed to cloak and primarily use a knife anyway. -- SMID

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IG Warlord games for AvP2 Team Fortress players

IG Warlord games for AvP2 Team Fortress players

News

We're organizing a CTF tournament. The competition starts Saturday, 2010-03-20. The winners get a copy of IG Warlord.

We released version 1.1.2!

We released version 1.1.2!

News

1.1.2 brings several fixes on two of our maps, integration with the new master server (1.5) and a new loading scree.

Avp2 Team Fortress updated to v1.1.1

Avp2 Team Fortress updated to v1.1.1

News

The update consists in a corrected mod launcher. The compatibility is preserved with version 1.1

Catching up

Catching up

News

We follow up on the test of 2009-10-16. As usual, a podcast, a video file and what's left to be done.

Podcast reloaded, assault and a hint

Podcast reloaded, assault and a hint

News 2 comments

In this podcast we talk about Assault, checkpoints and Hostile Appetite, a new SP map from Windebieste.

Let me give you a hint ...

Let me give you a hint ...

News 4 comments

We've added a hints system, to help ease the learning curve. We're displaying from general hints, to class specific hints.

And the winner is ...

And the winner is ...

News 1 comment

We have announced the winners for our skinning contest!

Test conclusions

Test conclusions

News 10 comments

We had a little test Saturday, and we'd like to share our findings with you.

Lobbies and a warning

Lobbies and a warning

News

We went on with implementing lobbies for our maps and added a warning.

0.8156, a heated debate on our forums and a funny discussion

0.8156, a heated debate on our forums and a funny discussion

News

We finally get a good netcode, that ends up triggering a need for re-ballancing characters and weapons. And we have a weirder piece of audio just for...

Podcast 7: We're analyzing our lobbies

Podcast 7: We're analyzing our lobbies

News

In this podcast we talk about the lobbies made for two of our maps. We also discuss Windebieste's upcomming map.

We recorded our 6th audio file

We recorded our 6th audio file

News 2 comments

We had a second test, using basically the same netcode. The article follows up on that test.

Lerping OK, hit validation improving!

Lerping OK, hit validation improving!

News

That means one thing only: we're getting very close to finish the much awaited netcode improvements!

Lerping - OK, hit validation - NOK

Lerping - OK, hit validation - NOK

News

We got the entity interpolation right, only to find bugs in the hit validation part.

Hit detection - OK, lerping - NOK

Hit detection - OK, lerping - NOK

News

We finally had a go with a new netcode. While hit detection was stamped and approved as OK, lerping (entity interpolation) was not.

Feedback on the pulse rifle, domination, and a plan ...

Feedback on the pulse rifle, domination, and a plan ...

News 1 comment

After we had the test session Saturday evening, we once again had a Skype discussion about the mod.

... I could be your cheeky girl!

... I could be your cheeky girl!

News 4 comments

We implemented the simple triggers and they turned out to be a success, and I get to make a bet ...

The mod gets two new damage types and a TODO list

The mod gets two new damage types and a TODO list

News 4 comments

Team volumes and spy hacking sentries, they both rely on two new damage types. We also define a TODO list.

We get feedback on the test from 2009-04-19

We get feedback on the test from 2009-04-19

News 2 comments

For this beta, we introduced a new feature, one that we expected to both enforce better teamwork AND cause some grief: delayed spawning.

Attribute changes, a news feed and what still needs to be done

Attribute changes, a news feed and what still needs to be done

News 5 comments

This week we continued changing weapon and character settings in order to acheive a better balance. We also created a news feed for our site.

Just having fun

Just having fun

News 2 comments

Since last week was quite busy, there was no time to spply a new beta version for yesterday's game session. Instead, we took the opportunity to just play...

Evac is more complicated than Domination

Evac is more complicated than Domination

News 4 comments

From the original game modes, we decided to keep the Evac. This rises the count of the mod's game modes to 6.

Domination is part of v1.1

Domination is part of v1.1

News

We tested the Domination game mode this weekend. Guess what: domination is a keeper!

We tweaked the mod a bit ...

We tweaked the mod a bit ...

News 5 comments

Ok, we did more than several tweaks. This resulted in one of the best test session from AvP2TF history.

Bad beta? No, good gameplay!

Bad beta? No, good gameplay!

News

Almost repeating the history with beta 5, but this time, the sentry bug might become a new game mode!

We have new videos!

We have new videos!

News 2 comments

This Saturday (2009-02-21) we played both WAR and CTF game modes. And here are some of the videos recorded!

AvP2 Fortress carpet bombs ModDB. With videos.

AvP2 Fortress carpet bombs ModDB. With videos.

News 6 comments

On 14th of February, our beta testing team for version 1.1 joined to play One Flag CTF. As a result, we have 14 new, action-packed videos, just for you!

AvP2 Fortress gets a new Master Server patch

AvP2 Fortress gets a new Master Server patch

News

This patch can be used by both versions 1.0 and 1.01 of the mod. The patch adds the needed functionality to have the Fortress mod use the new master server...

A summary of our last two tests

A summary of our last two tests

News

Project Saviour ate most of our time, but we did have the opportunity to playtest the new maps Windebieste made. Here's a short review of what happened.

Beta testing for 1.1 sure is fun!

Beta testing for 1.1 sure is fun!

News 4 comments

Although we had no more than 4 players, the matches played in the first beta run were intense.