AtmosFear is a mod for S.T.A.L.K.E.R. - Call Of Pripyat that tweaks and expands the vanilla weather system to be more realistic and various.

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Media RSS Feed Report media AtmosFear 3 - Developer's Diary Part 2
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☢Youknowit☢™ May 15 2011, 1:24pm says:

Awesome! :)

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CAPTAINJAPAN May 15 2011, 1:53pm says:

Lookin' good. Just a pet peev though. Change the sound of the vortex discharge to something else. Using the default electro anomaly sound just feels weird.

Another weird thing is that music. It sounds familiar. Anyways, keep it up. Good to see original content like psi-storms being invented.

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CrommCruac Author
CrommCruac May 16 2011, 10:52am replied:

I'm pretty happy with the sound as it is some kind electro/psi anomaly. It generates psi and electro impulses.

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DeltaForce95 May 15 2011, 2:30pm says:

haha all those birds falling at 245 XD

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ClearVall May 15 2011, 2:49pm says:

Fascinating! Really good idea, yeah =)
Can you, please, tell the name of the song?

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CrommCruac Author
CrommCruac May 16 2011, 10:51am replied:

As previously: Covenant - Stalker (club remix this time)

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ClearVall May 17 2011, 7:25am replied:


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Clear_strelok May 15 2011, 3:30pm says:

I approve the idea. For the love of god, i approve.
And the execution is just perfect.

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OmeG May 15 2011, 4:42pm says:

SWEET! A ZOMBIE MAKING STORM!!! ...uh, could be right?... Well hopefully a mod will grant this storm that ability. "Fear the Psi-Vortex lest you become zombie and fear nothing forever more..."


Beautiful as always!

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jjawinte May 15 2011, 7:23pm says:

All I can say is, " Holy **** this is utterly beautiful ".

Your work has done so much for every one of us who've experienced the Zone wrapped in it. I can honestly say that I'll never play vanilla again - it just seems to be so much...less now. Thank you for all your efforts CrommCruac.

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SPTX May 16 2011, 3:16pm says:

Do you die at point blank ? Does the damage fall off with distance or do you take damage no matter how far you are ?

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CrommCruac Author
CrommCruac May 16 2011, 4:55pm replied:

The damage lowers gradually with the distance. Max distance that vortexes hit the player is 200m but the real danger is in about 50m radius (depends on difficulty level - here I'm talking about 'stalker' level). They appear with slowly rotating dust and there is about 20 sec before they discharge so there is a plenty of time to run in opposite direction to limit the damage.

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Tha_ReapeR May 20 2011, 11:21am says:

It seems that this lightning from discharge don't cast any dynamic lights/shadows/sunshafts or i'm wrong?

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CrommCruac Author
CrommCruac May 20 2011, 9:13pm replied:

They don't. It is a particle effect. They don't emit any light or cast shadows AFAIK

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bac9-flcl May 21 2011, 11:15am says:

It's possible to spawn light sources (via scripts), I think.

Remember these signal rockets, for example? Or fireball anomalies? Or, well. Even destructible lamps in any STALKER game are actually a dynamic spawn object. Which means it can be placed whenever and whereever you want.

Maybe it's possible to make some kind of a dummy skeletal object with configured light emission (it's being attached to one of skeletal object's bones) and spawn it at the same coordinates as your vortex. Would look awesome! :D

So maybe it's worth some testing and trying.


Also, I'd like to ask to make some quite bigger particle effect, playing secondary role, marking the approximate area of danger. For example, it could look like a field with random electric sparks appearing in the air. And/or as a post-effect with some noise over the screen (associated with static electricity).

Or as some dust, leaves etc starting to levitate from the ground, again, pointing to anomaly and static electricity.

Would definitely add immersion and understanding for your feature.

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CrommCruac Author
CrommCruac May 23 2011, 12:43pm replied:

Yeah, I remember rockets in Limansk in CS. They have light source attached. Those in CoP don't. I need to investigate how to spawn light sources.

Post effector on hit has been added already. Actually I've added 2 of them. One for electro damage in close range and the other for psi damage. The intensity of them depends on the distance from the vortex.

I'll think about this secondary particle effect but I think it should appear only around the actor. Very big particle emitters require a big amount of particles to be noticed. And this causes slowdowns.

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The video presenting the new feature of upcoming AtmosFear 3 for S.T.A.L.K.E.R. Call of Pripyat - psi storm. Psi storms are the new kind of weather anomaly that is very dangerous to unequipped stalkers. Psi radiation cumulates in vortexes which generate high psi levels when they discharge. Decent armor/drugs protection reduces the mind damage but the vortexes are still dangerous as they generate hi-voltage electrostatic damage in close distance.

Video Details
May 15th, 2011
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