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Add media Report RSS Testing a new quicker workflow. (view original)
Testing a new quicker workflow.
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KaelaMenshaKhaine
KaelaMenshaKhaine - - 193 comments

Looks realy nice. Btw I just noticed that turret is influenced by the look of pzkpfw V turret from ww2

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E_50_Panzer
E_50_Panzer - - 275 comments

Plz tell me you are a ww2 tank fanatic.....

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KaelaMenshaKhaine
KaelaMenshaKhaine - - 193 comments

Yes I am :)

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ladiefromhell Creator
ladiefromhell - - 1,080 comments

YES, You are Right .. I too just saw this, and I was the one who made it.

As well, the Scale of the Main GUN is Still too LARGE For such a turret(if it was real Life) as well as the placement of the Commander's hatch) Every time that gun would FIRE, the Recoil would slam into the Commander,Turning him/her into PAST. LOL

It's a GWS/FW Design, not mine ..

O_O

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Description

We are currently testing a new faster work flow for our tank units. Today we spend some time mucking around and we were able to use Xnormals "Height Map To Tangent Space Normal's" To make normal maps from an Ambient occlusion. The results were surprising and we were able to have a quick play around with smart textures. Rendered With 3DO and made with NDO. Enjoy and yes the images arnt the best but you get a good idea of it.