This mod started as an Arnor restoration mod and has ended up becoming an overhaul of all factions, boosting units, tweaking faction lore and family trees. Arnor still remains our focus and with every single significant update to this submod will receive some attention before others.
Planned features for v2:
I'm always open for suggestion and help so don't be a stranger.
AoA Team:
Former Team Members:
Credits:
It has been a decent while since I last posted any kind of update regarding the mod anywhere but on my discord so let's break the silence.
First of all, I want to apologize that the v1.5 build never happened and that it never will. The build using DaC v4.6 was abandoned because after I got a new pc I was hasty and lost the files. On top of that, my other teammate ghosted me after last summer and I couldn't get the up to date set of files he had because of that. That meant that I would've had to do everything we had done over the course of 3 months from the scratch... alone. As that didn't feel appealing to me, I decided to take a break from the mod, especially since there was that massive Angmar bug I was never able to fix.
Fast forwarding to 1st of March this year, I was asked if the mod was dead by a discord member and I had to seriously consider if I was ready to call it quits with this project. Then I went and checked the DaC discord and found out that the v5 beta had been going on for months. I had really been out of loop from all things DaC since last summer so I didn't have any idea it was already going on. Well, I figured 'Why the fuck not?' and decided to start my work from a scratch.
It is not as well fleshed out as the unfinished v1.5 would've been or even v1.3 but with DaC v5 Arnor looks better than ever before and I feel like this update will be a good one. As of today, Annals of Ambition v2 'Restoration of Eriador' is ready to start testing and I hope to have it ready for a public release by the end of May. I am going to spend a lot of time testing Arnor but I am afraid I won't have all that much time to spend on the other factions with my DnD group, trying to find a job and streaming on Twitch so let's consider this a 'Help Wanted' ad as well.
We really need testers right now. If you'd like to help out in any other way, my door is always open but testing the current build is the most important thing right now. If you'd like to help out, please hit me up on Annals of Ambition discord.
While there isn't enough to have recurring developer diaries, we did have quite enough to make one.
Version 1.5, worked under the name 'Rebirth of Rhovanion', will be a massive overhaul and repurposing of the Dorwinion faction, among balancing and renaming...
To expand the submod beyond my own capabilities I require help. If you have ideas and/or skills to accomplish just that, don't hesitate to contact me.
As Woodland Realm, as the Sindarin Empire, has been modified, calling this version 1.2 felt insufficient which is why this version is called 1.3 instead.
Updated version 1.1 of Arnor Total War, find the changelog down below.
First full release of the submod. Install by extracting the file to your DaC 4.6 folder.
YOU CAN'T SPELL ANNALS WITHOUT ANAL **Ba-Dum-TSH!**
I have a good news and bad news.
Bad news is that I broke my dominant arm and typing is quite difficult at times to type which slows down my progress with the mod. Also, I won't be doing any preview or test streams until it's a lot less in pain.
Good news is that we now have a discord server, just created today: Discord.gg
BTW, do you know how to add split-shot arrow or heavy arrow in TA:Reforge? that would be cool.
That's beyond me but if the types of arrow exist within DaC files I can add them to more archers. For example, I was thinking of making one archer unit shoot the flaming arrows of Rhûn but haven't decided on it yet.
Does the script still work with Sindarin Empire so I can get the Sindarin markman?
As I cannot do anything with scripts, they have remained unchanged. For now.
Also, my apologies if the balancing in 1.3 is ****. I was too focused on making Thranduil more fun to play and ignored to make it balanced. It will be fixed in a future release.
That fine, apart from champion unit a little wierd, the others are ok, if I can only train them in a few place and the entire army upkeep are killng my economy they better not die bc some goblin band
I think even the thrash militia-tier archers should be able to tear a goblin band apart without losing too many.
I know, but I want my elite unit alway full to fight enemy elite, losing 1->10 model when fight trash, low tier alway bug me
Annals ?
Heh :)