Geography and the Map


Skyrim is a large region located in the northern part of Tamriel in the Elder Scroll's -game series and this is where the mod will take place in. A cold, mountainous geography of Skyrim is a challenging task to be captured into a any Total War game for game limitation reasons, and it will also make it more of a challenge to have the locations and places of Skyrim carved into a mountain tops on the map in a Medieval II mod. All this in order to make justice to the sheer beauty of Skyrim and balance the map to a Total War game will require great deal of creative design decisions to be taken; one being that the scale of the landmass has been increased and villages and towers have been adapted into a larger settlements in this mod.

Cultures and Loyalty


It is to be said that there will be no religions in the same manner as they were in the vanilla game. Civil War is raging over the lands of Skyrim, and to have this represented in the mod the religioin system from Medieval II has been turned into a loyalty system in this mod, where main players will be either loyal to Stormcloaks, Imperials or to themselves.

Factions can change their loyalty during the game - or be driven to do it by others - but doing this at the wrong time will not only been seen as betraying the others of the same loyalty group but also their own people.

Factions


Skyrim is divided between several Holds, and each Hold will represent an indepented main faction in the mod. The list of factions is yet to be finished, so suggestions for factions are appreciated very much. So far these are the planned factions and their loyalty:

Main Factions:
1.Eastmarch (Loyal to Stormcloaks)
2. The Pale (Loyal to Stormcloaks)
3. The Rift (Loyal to Stormcloaks)
4. Winterhold (Loyal to Stormcloaks)

5. Haafingar (Loyal to Imperials)
6. Hjaalmarch (Loyal to Imperials)
7. The Reach (Loyal to Imperials)
8. Falkreath (Loyal to Imperials)

9. Whiterun (Neutral)

Other:
10. Forsworn (Loyal to Forsworn)
11. Thalmor
12. Bandits

Orc Strongholds:
13. Dushnikh Yal
14. Narzulbur
15. Mor Khazgur
16. Largashbur

Undead & Evil Cultist

17. Volkihar Clan

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You can also check for updates and join the discussion in the mod headquarters at twcenter.net.

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Comments  (0 - 10 of 85)
hdjosh21
hdjosh21

with the 1.4 mod i found that it tends to get very shakey around turn 135 and starts to crash quite often

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hdjosh21
hdjosh21

I tried out the mod and love it. However there are some problems with the code showing up in in diplomacy talking to certain factions instead of just the response. The skyrim faction is perfect as far as i can tell. The crowned, forebearers, and orcs still sound like and act like the factions they were drawns from in the vanilla game, french and english. Really throws off the feel of being in skyrim when they still act and talk like medieval 2 total war factions. But they all at least look correct and the campaign map is fantastic

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acinonyx
acinonyx

Is this mod dead?

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CaptainJohnsen
CaptainJohnsen

Will be the fights similar how mounts and blades?
can i play although the skyrim story etc?
bring me this any pros?

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Malivamar
Malivamar

It looks fantastic, hopefully you didnt give up on it.

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DaBadRommel
DaBadRommel

Omg.. WHEN??

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hairboy
hairboy

I weep hoping for the resurrection of the many dead mods that lie dead about my feet.

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meatyurmaker
meatyurmaker

I really hope the author doesn't give up on this mod, it looks so good!

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Guest
Guest

guys is this mod alive or dead

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