Geography and the Map


Skyrim is a large region located in the northern part of Tamriel in the Elder Scroll's -game series and this is where the mod will take place in. A cold, mountainous geography of Skyrim is a challenging task to be captured into a any Total War game for game limitation reasons, and it will also make it more of a challenge to have the locations and places of Skyrim carved into a mountain tops on the map in a Medieval II mod. All this in order to make justice to the sheer beauty of Skyrim and balance the map to a Total War game will require great deal of creative design decisions to be taken; one being that the scale of the landmass has been increased and villages and towers have been adapted into a larger settlements in this mod.

Cultures and Loyalty


It is to be said that there will be no religions in the same manner as they were in the vanilla game. Civil War is raging over the lands of Skyrim, and to have this represented in the mod the religioin system from Medieval II has been turned into a loyalty system in this mod, where main players will be either loyal to Stormcloaks, Imperials or to themselves.

Factions can change their loyalty during the game - or be driven to do it by others - but doing this at the wrong time will not only been seen as betraying the others of the same loyalty group but also their own people.

Factions


Skyrim is divided between several Holds, and each Hold will represent an indepented main faction in the mod. The list of factions is yet to be finished, so suggestions for factions are appreciated very much. So far these are the planned factions and their loyalty:

Main Factions:
 1.Eastmarch (Loyal to Stormcloaks)
 2. The Pale (Loyal to Stormcloaks)
 3. The Rift (Loyal to Stormcloaks)
 4. Winterhold (Loyal to Stormcloaks)

 5. Haafingar (Loyal to Imperials)
 6. Hjaalmarch (Loyal to Imperials)
 7. The Reach (Loyal to Imperials)
 8. Falkreath (Loyal to Imperials)

 9. Whiterun (Neutral)

Other:
 10. Fornsworn (Loyal to Fornsworn)
 11. Thalmor
 12. Bandits

Orc Strongholds:
 13. Dushnikh Yal
 14. Narzulbur
 15. Mor Khazgur
 16. Largashbur

Undead & Evil Cultist

 17. Volkihar Clan

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You can also check for updates and join the discussion in the mod headquarters at twcenter.net.

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Post comment Comments  (0 - 10 of 54)
Arthurusmenks
Arthurusmenks Sep 18 2014, 6:55pm says:

Hi, nice mod :)

+1 vote     reply to comment
lordsophus
lordsophus Aug 30 2014, 9:10am says:

is this mod is asom

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Guest
Guest Aug 24 2014, 10:34am says:

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Shoot2maim
Shoot2maim Aug 18 2014, 7:20pm says:

This looks good, but I have a question. Will the Volkihar be playable, or just a minor NPC faction?

+1 vote     reply to comment
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Guest Aug 17 2014, 7:32pm says:

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Guest Aug 12 2014, 9:02am says:

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Vethcar
Vethcar Jul 16 2014, 7:38pm says:

You guys should add the Dawnguard as a faction if yer going to add the Vampires as one. Also i'd love to help with any lore related things. I suck at Medieval 2 modding :P

+5 votes     reply to comment
BendakStarkiller
BendakStarkiller Aug 9 2014, 2:57pm replied:

It has not came out yet friend...I was talking about all the work so far.

+1 vote     reply to comment
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