Angels Fall First: Planetstorm is an objective-based assault game fought both in space and on the ground. Featuring totally original art and completely new game types, we take you from flying gigantic capital ships, piloting fighters, and manning turrets to the traditional vehicular and infantry combat, both planet-side and inside the starships themselves. At your command are more than two dozen ships and vehicles, including all original weaponry, 3 maps with full bot support, two custom characters, with more on the way. This is a <b>total</b> conversion mod in the fullest sense of the word. Welcome to Planetstorm.
Here at Planetstorm we've been doing boring things. Really boring things. The small, boring things that need to be done to make a whole game come together, like tackling the large backlog of untextured models, bugfixing, testing, cranking up the bar on detail in both mapping and modeling...
Posted by AStepIntoOblivion on Dec 3rd, 2008
Here at Planetstorm we've been doing boring things. Really boring things. The small, boring things that need to be done to make a whole game come together, like tackling the large backlog of untextured models, bugfixing, testing, cranking up the bar on detail in both mapping and modeling. This has taken up most of the dev effort since our last release so I'm afraid we don't have an awful lot of new eye candy because most of the improvement is nuts and bolts stuff.
It's a pain in the ass and there is so much still to do, but we're getting there little by little. The maps you've played are becoming even more pretty and finely tuned, especially the ship interiors which are now heartbreakingly beautiful.
Other things the art department have been toiling over the past few weeks include finally sorting out weapon animations (plus the addition of several new weapons - TBA!) and we have also started work on a new space map - AFF-Darsalaam - a gigantic commercial station complex fit for some truly epic vacfights.
In the code corner, new stuff includes the introduction of "penetration" to our weapon fire - you can now shoot through certain materials based on a dynamic system (neat features on this include projectiles ricocheting if the angle is shallow enough, penetrating multiple surfaces if they are thin enough etc)
We are also pondering long and hard about the best way to introduce Command into the game, both for space and ground - but that's a ways off yet. Next MSUC phase (phase 3) will be in mid-April, so that's probably the next time you'll be able to get your hands on a new Planetstorm build. One of our core goals for phase 3 will be to have a stable, bug-free build capable of being run for long periods on a server, so we're excited about finally getting to kill.. i mean play with you guys :)
Lastly, and not in any way relevant to Planetstorm, our other game - The Second Antarean War - is now ready for beta release, and will be available to download for free from January 11th. just to recap, 2AW is a standalone (not a mod) MMO/RTS hybrid which features epic scale Homeworld-style RTS gameplay in a persistent galaxy. we need people to come and help us break it in interesting ways, so if you need your AFF fix and cant wait for April, go check out the site - Aff2aw.com and sign up for an account.
For those who didn't catch the last news, you can download our first release from Moddb. If you have any problems with the installation, you can ask us in the Planetstorm Forums. Make sure to check the readme first.
Common problems encountered can usually be fixed by doing the following:
If you're still having problems, don't hesitate to post and ask us. :)