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Anamorphosis is a game about feeling things. Walk into a house and explore a Victorian microcosm not bound by gravity or the ordinary limitations of time and space. There are endings to the game, strategies and documented means with which you will interact with the world, but these will be taught to you in-game simply by presenting the means with which to do so. It is your job to experience it.
0 comments by vanSulli on Feb 7th, 2013
This game is the spiritual successor of the now-defunct House of Kernaghan. I began anew in January as an Independent Study Project for college; the focus was on creating a prototype for dynamically-generating music. Source, unfortunately, was not the best first choice for a mod of this type. In the process of getting this far, I had to make some rather significant modifications to the base code:
I based my soundtrack off of a previous composition of mine [listen here]. Currently, the mod is well on track and the primary focus is on mapping out more of the already-planned spaces and choreographic music to follow all of the possible actions that the player might end up doing in those spaces.
I've had fun making all of the game so far; I'm excited to see what people will think once its finished and they finally play it.
So far as I've conducted, this the equivalent to an FPS version of Escher Technologies. Am I right? Where's my prize!?
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That was me posting; forgot to log in.
That's kind of what I meant, if it's a surreal environment where Escher-ish things happen.
"it's a surreal environment where Escher-ish things happen."
This basically sums up every single game ever where things happen to gravity, so yeah.
Escher Technologies isn't really surreal. It's a test facility.
In what world is Aperture Science- or in this case Escher Technologies- not surreal?