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An Open Window is an experimental MOD for Half-Life 2, Episode 2. In this project I will attempt to bring the concept of different realities to life in a realistic scenario. Instead of being another Shooter, AnOpWi centers around the role of the player and his/her experience, emotion and memories. By interacting with the world the player will define his own reality within the story. For this project I chose an open development cycle, which means I will update very frequently and share every step I take in the process of creating this game. Next to the regular media updates, I will also share my thoughts on the different areas of game design in the form of articles. In every article I will also ask for your opinion with the Question of the Day. This MOD also functions as a knowledge base for new and experienced designers.
Today a new project was born. After weeks of brainstorming the foundations for this experimental MOD are being laid.
Posted by Hezus on Jan 28th, 2011
An Open Window: Project Launch Day
An Open Window is a new and experimental MOD for Half-Life 2: Episode 2. I will attempt to bring the First Person Shooter to a new level of depth by taking the eqaution of "Shooter" out. Instead, this mod will be story-driven and will try to mimic emotion as well as spark the player's curiosity.
In the upcoming weeks I will actively develop this mod and the house in which the story takes place. This is where the second experimental aspect of the mod comes in. While I'm creating content I will keep this profile updated like a weblog and share everything I do. I will post screenshots, ponder about ideas and write tutorials to share with the community. Ultimatly I want to release all content to the public.
I invite you to take a peek through the Open Window.