Alpha Project is a Battlefield 2 modification which goals are to bring back all the features that were left out in the retail game. The gameplay style of the mod is a mixture of arcade and realism and features shown on the first trailers and screenshots of Battlefield 2

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Jhonny44
Jhonny44 Dec 19 2011, 3:06pm says:

oeeh damn that looks soo nice! I think it's even better than the one in PR, and that says a lot! Good job! very impressed!

+10 votes     reply to comment
dodek96_pl
dodek96_pl Dec 19 2011, 3:11pm buried:

(buried)

That is really nice. Animations kinda suck but well, it's your choice.

SPOILER

I'd love to see the weapon customization system :)

-15 votes     reply to comment
dodek96_pl
dodek96_pl Dec 20 2011, 3:57pm replied:

Thanks for helping me hide this spoiler ;)

+3 votes     reply to comment
Bad_santa12345 Creator
Bad_santa12345 Dec 21 2011, 6:45pm replied:

lol, What you think is wrong with the anims?

+2 votes   reply to comment
dodek96_pl
dodek96_pl Dec 22 2011, 9:09am replied:

I only thought they could be better, not meant to be rude, sorry ;)

+3 votes     reply to comment
Bad_santa12345 Creator
Bad_santa12345 Dec 31 2011, 5:21am replied:

Im no animator i just kind of blended the un zoomed bolt pull to the zoom animation ;)
And because of the shaders zoom animations are very limited, you cant really move the weapon itself only rotate.

+2 votes   reply to comment
dodek96_pl
dodek96_pl Jan 1 2012, 2:55pm replied:

As long as you make the camerabone, you can ;)

+2 votes     reply to comment
Lt.Dann
Lt.Dann Dec 23 2011, 6:23pm replied:

You know, I think people get a lot of negative karma when they already see bad karma given to you. People just like blending into the crowd lol.

+6 votes     reply to comment
dodek96_pl
dodek96_pl Dec 24 2011, 4:51am replied:

You're right :)

+4 votes     reply to comment
InsanityPays
InsanityPays Jan 10 2012, 12:14am replied:

U liked your comment cause it had 3 likes and I think 4 is luckier than 3

+2 votes     reply to comment
Sgt
Sgt Dec 19 2011, 4:43pm says:

hmm i like it, but is the scope view darker? or is it me, cus i dont like that, but hey ill get used to it :D

+2 votes     reply to comment
Bad_santa12345 Creator
Bad_santa12345 Dec 19 2011, 4:58pm replied:

That is just the glasslens texture which could be made more transparent and/or brighter.

+1 vote   reply to comment
Sgt
Sgt Dec 20 2011, 11:30pm replied:

o ok, i thought it was dark, but hey, man great job on this, your like a hero dude :)

+1 vote     reply to comment
Mr_Toster
Mr_Toster Dec 19 2011, 4:53pm says:

NIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIICE !

+1 vote     reply to comment
N3uR0m4nT3
N3uR0m4nT3 Dec 19 2011, 4:53pm says:

Ha, amazing!

+1 vote     reply to comment
krstphr257
krstphr257 Dec 19 2011, 5:14pm says:

You Guys should make a Motion Blur Effect.

+1 vote     reply to comment
Bad_santa12345 Creator
Bad_santa12345 Dec 19 2011, 5:33pm replied:

i would if i could. Not possible in BF2 :(

+2 votes   reply to comment
JONES™ Author
JONES™ Dec 19 2011, 5:51pm says:

lol its funny people are never satisfied, now we already made anything possible which was actualy never meant to be done with that old engine and still its not enough

+4 votes   reply to comment
InsanityPays
InsanityPays Dec 19 2011, 6:30pm replied:

thats how fans work, get used to it, I call it being popular. Take that as a complement then ignore them

+2 votes     reply to comment
Lito.LV
Lito.LV Dec 19 2011, 6:06pm says:

Fantastic!!!

+2 votes     reply to comment
InsanityPays
InsanityPays Dec 19 2011, 6:32pm says:

yor ideas are stupid, feel bad for typing it. jk, stop throwing ideas out at the devs for the hell of it.
This is beutiful. I am very impressed. looks like I should try sniping for my first time in BF2

+2 votes     reply to comment
swelord
swelord Dec 19 2011, 9:39pm says:

For BF2 im very impressed with this. Keep up the good work!

+1 vote     reply to comment
Munchie009
Munchie009 Dec 19 2011, 9:49pm says:

Wow, incredible! That is just perfect, along with the map. =D I was wondering though, could it be possible to make the scope a bit bigger in the screen. It just looks like it is too far away. This is just a suggestion though, and it looks great either way!

+1 vote     reply to comment
Jyrx Online
Jyrx Dec 20 2011, 12:56am says:

******* amazing Bad_santa and JONES !

+1 vote     reply to comment
WaffleAndy
WaffleAndy Dec 20 2011, 1:52am says:

Holy epic.

+1 vote     reply to comment
R3bornSh4dow
R3bornSh4dow Dec 20 2011, 7:21am says:

I still don't like the huge amount of blur outside of the scope, but it's awesome anyways!

+1 vote     reply to comment
MugiSNK
MugiSNK Dec 20 2011, 11:53am says:

Looks good. Though, I would like to see the outside-of-the-scope zoomed in less, it will look better that way... I think.

+1 vote     reply to comment
JONES™ Author
JONES™ Dec 20 2011, 12:46pm replied:

not possible.

0 votes   reply to comment
MugiSNK
MugiSNK Dec 20 2011, 1:41pm replied:

I thought that...
I was fiddling with the zoom settings, too, it seems it's locked to the current settings.

+1 vote     reply to comment
dodek96_pl
dodek96_pl Dec 20 2011, 3:54pm replied:

Not really. Edit zoom factor to be smaller and increase the amount of in-scope zoom. Or is it the quality you are concerned about?

+2 votes     reply to comment
MugiSNK
MugiSNK Dec 21 2011, 8:37am replied:

Oh, it just didn't work for me.
I'll try!

+1 vote     reply to comment
dodek96_pl
dodek96_pl Dec 21 2011, 9:53am replied:

I managed to make no zoom outside scope and only inside

+1 vote     reply to comment
MugiSNK
MugiSNK Dec 21 2011, 10:23am replied:

Nice! What parameters did you change?

+1 vote     reply to comment
dodek96_pl
dodek96_pl Dec 21 2011, 4:49pm replied:

ObjectTemplate.zoom.addZoomFactor 1.099
include /common/Scripts/PostProcess_OpticsBlurZoom.tweak 0.7 0.5
The only thing you have to do to increase zoom factor inside scope is to change second number to something smaller, for example 0.3 would give you more zoom than 0.5

+1 vote     reply to comment
Stealthgato
Stealthgato Dec 20 2011, 9:35pm says:

Great job. This mod is looking quite good, some nice innovative stuff you guys came up with.

+1 vote     reply to comment
zixed01
zixed01 Dec 21 2011, 5:35pm says:

If only there was a like button on moddb.

+2 votes     reply to comment
Yustax
Yustax Jan 2 2012, 2:51am says:

This is lovely. However, the scope reticle should be a mil dot. Since that is what the US Army use in their sniper rifles. Plus its easier to aim with it, compensating for distance.

+1 vote     reply to comment
Bad_santa12345 Creator
Bad_santa12345 Jan 5 2012, 12:07pm replied:

That reticle was only a placeholder used to zero the zoom animations. It has already been replaced with mil dot reticle by JONES.

+1 vote   reply to comment
InsanityPays
InsanityPays Jan 6 2012, 10:47pm says:

Hey guys, if you watch the rifle's lens cover(or whatever its called) on the upper right of the screen, it shakes when he fires. I liek

+2 votes     reply to comment
Emiliomau
Emiliomau Jan 13 2012, 11:49pm says:

I have models of soldier would be perfect in the mod

+1 vote     reply to comment
Meizme
Meizme Jun 28 2012, 7:30pm says:

Hey EA! Y U No put 3D scope shaders in Battlefield 3?

+4 votes     reply to comment
scopedknife
scopedknife Sep 1 2012, 5:47pm replied:

they did.... in the alpha

+2 votes     reply to comment
woofdude
woofdude Sep 16 2012, 11:59am replied:

Holy Crap they did it again!

+1 vote     reply to comment
ChallengerCC
ChallengerCC Oct 1 2012, 5:46am says:

Epic ****. Guys bring your stuff to PR and you will produce the ******* epicst game ever.

+1 vote     reply to comment
aj8898
aj8898 Dec 11 2012, 7:02pm says:

I love the hand moving back!!!

+1 vote     reply to comment
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StefanoTanod
StefanoTanod May 11 2014, 7:55am says:

Really Cool Feature guys! This is one of the reasons AP is the best! Keep up the good work!

+1 vote     reply to comment
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Description

Finaly we have proper working 3d scopes as wanted, i hope you guys like them, also id like to thank Bad_santa for his work :)

Credits:

shaders/animations by Bad_santa12345

Video Details
Type
Demonstration
Date
Dec 19th, 2011
Length
00:55
Filename
ap_3dscopeshader.wmv
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