- 3d ironsights for all weapons X
- 3d sniper scope shaders X
- weapon sway effect X
- new high quality textures X
- divided city bf2 alpha map X
- kubra dam overhaul X
- zatar wetlands overhaul X
- 128 player layer X
- night vision googles X
- completly overworked menu X
- different texture suffixes for soldiers X
- selection of different soldier models X
- new weapon and class selection X
- new minimap X
- simrad target designator X
- laser guided bombs X
- new weapon and enviroment sounds X
- overworked more realistic weapon properties X
- higher weapon damage (between arcade and realism) X
- tank dust blast effect X
- uh-60 with hydra pods X
- civilian vehicles X
- more detailed urban enviroment X
- dynamic objects like ragdoll barrels X
X = work in progress
X = work done
This featurelist is NOT final, the aboth listed features are wanted but not confirmed!
I want to include as much of the aboth as possible, since the first battlefield 2 game was c# based and had more in common with battlefield 1942, some features might not be possible to implent.
Also some things might wont be possible because of engine limitations!
Thought i do my best on getting the battlefield feeling back into the game as it was planed before all those additional features were dropped...
Stay tuned on updates!