A major modification for The Titans and Extended Edition with the intent of expanding the game with new units, technologies, features, fixes, and much more.
Expanded Mod version 2.3.3 for Extended Edition refer to /docs/ folder contained in expanded mod core for complete list of changes from prev. versions and 1.3 to 2.0. Not compatible with disk/Titans. Extract it into your /steamapps/common/age of mythology/mods folder.
Expanded Mod version 2.5.6 for Extended Edition refer to /docs/ folder contained in expanded mod core for complete list of changes from prev. versions and 1.3 to 2.0. Not compatible with disk/Titans. Extract it into your /steamapps/common/age of mythology/mods folder.
-- EM PR-2.5.5 --
GENERAL
- Titans now leave footprints, like in alpha TT screens.
- Ballistics now takes up a different spot than Mathematics.
- Changed sounds for the Library to be less obnoxious.
-- Fixed descriptions as well.
- Pirate Ships now only have 10 slots for transport. Now affected by Horn Bow-line.
- Enclosed Deck-line now only affects Transport Ships. Enclosed/Layered Decks now increases Carry Limit by an absolute of 10.
-- ED now increases the carry cap of fishing ships by 10, LD increases it by 15. Both Absolute. ED is now 150w/g now.
-- Fixed an issue where Fishing and Transport Ships would have a buildlimit upon researching either.
- Updated various icons.
- Recurve Bow now lets Fortresses, Watch Towers, TCs/Citadels, and Archers fire faster.
- All Heavy and Champion upgrades now increase HP by 15%/20% respectively now.
- Various buildings now have death animations.
ATLANTEAN
- Added the Cranequinier which is basically a more powerful/expensive, long ranged Cavalry Archer trainable in the Mythic Age.
- Retirarius got buffed, but are more expensive to contrast more with the updated Phalanx.
- Arcus now fire faster, and train faster to be more compeitive with Arcuballisters.
- No longer have access to Recurve Bow.
EGYPTIAN
- Fixed Spearman bonuses vs Cavalry.
- Sobek Guard now has an icon.
- Rebalanced all Egyptian War Academy units so there is greater distinction between their stats.
- Fixed various Egyptian unit shields.
- Eclipse now correctly negatively affects the LOS (by half) for all players human soldiers, buildings and siege, just like in the Alpha.
-- RangedAttacks by Human Soldiers, Ships, and siege are also halved for the duration of Eclipse.
-- Villagers are unaffected because the almighty Gods don't want their faithful favour slaves to be punished.
- Fixed Anubite Sounds.
- Medium Migdol Units is now free upon advancing to the Heroic Age.
- Longbowmen have essentially been superseced by Royal Archers (In RM/MP/CMP games), which are basically long range Cretan Archers for Mythic Age Egyptians.
- Respeced Desert Archers, they now have stats that justify their cost, so they have a larger bonus vs cavalry, more hack and pierce armour, slightly more hitpoints, much more attack, accuracy, cheaper, and properly available in the Heroic Age.
- Cavalry Archers no longer classified as Cavalry, but solely as archers.
- Gave Set's Sasirbak some minor buffs to armor, hitpoints and attack, to be more competitive with Royal Archers and Desert Archers.
- Egyptians no longer have access to Horse Archers or Assyrian Tactics.
- Crappy Phoenix Eggs are no longer required for victory.
- Pandotapoi now have slightly less hitpoints, lower attack, but a higher bonus vs archers.
- Shotelai now have +3 hitpoints, but have their attacks rounded to 6.
GREEK
- Restored Bellerophon Leap Attack animations from the original AoM version.
- Fixed Phalangite Champion Upgrade.
- Fixed Achilles not having hero selection/decal star.
- Re-speced Cretan Archer (fixed a few bugs, added quiver) now his ranged attack has a shorter minimum range, no longer has a bonus vs cavalry at range, but deals more ranged damage, and is generally more accurate. Boosted stats, and price to reflect the Cretan Arcus being a "stronger, less massable Toxotes" now costs 1 population instead of 2.
-- Attacks 10% faster than Toxotes as well, considering Cretan Archers used Recurve Bows.
-- Now have Standard, Medium, and Heavy variations as well.
- Now have access to Recurve Bow
- Leonidas now has sound.
- Greek Phalanxes are now much stronger (and expensive) than before.
- Rebalanced Greek "Super" Infantry to be more standardised and make them more similar in general with different unique touches.
-- Agryaspides now function as a Pike unit, rather than being just a more powerful type of Hoplite.
- Sphendonetes now cost Wood (instead of Food) and Gold.
- Fixed an issue where Reinforced Battering Ram heads would vanish when moving.
-- Oxybeles and Battering Rams now cheaper.
-- Oxybeles has +2 range now, and +1 (now x5) against siege weapons.
- Hippikatascopos now have sounds again.
- Fixed Odysseus Bow.
- Strategion now costs more wood than Military Academies.
- Fixed Argonaut Head.
NORSE
- Narfi now has sounds.
- Bogsveigir slower so their walk animation and speed is in sync.
- No longer have access to the Siege Catapult.
- Thegns have been updated (to resemble actual Anglo-Saxon Thegns), visually and stat-wise, they are now more expensive (wood and food-wise), but more powerful.
- Several of the Norse Elite infantry now have more attack. Especially Champions.
- Light Cavalry now have more hitpoints, armour and attack.
-- EM PR-2.5.6 --
GENERAL
- 30 Minutes option in SP Random Map game has been restored for Day/Night cycles.
- Day/Light Cycle Lighting replaced with the ones from ArkantosAL's Visual Enhancements.
- All Town Defense units now only have 5 LOS.
- Tundra now have the superpredator Arctic Wolves, instead of normal arctic wolves, which now have a spooky howl ambient sound to boot. Tundra now also uses the Apollo_Cloudy lighting.
- Town Centers once again have unique icons for each civ, this time however, these icons will be depicted by the civilization's villagers.
- Buildable Walls now have their own icon, which will fit in more with Undermine's icon.
- Cavalry Hitpoint techs now affect Cavalry Archers.
- Courtyards/Urban Planning now costs x2 resources, but increases the population of houses by 5 each.
- Reduced Pierce Armor of Crowned Cranes.
- Target Practice now increases the Accuracy of Villagers.
- Temporary test, Town Centers now only attack when garrisoned, should incentivise raiding more. Also increased projectiles to 6.
-- Citadels now fire 8 arrows.
- Updated Iron Mine texture.
- (Large) Berry Bushes, and Fruit Bushes have a chance that butterflies may fly around them.
- Fixed an issue where the Destroyed Wonder model was frankly too massive compared to it's original model, and obstruction radius.
- Updated Large Berry Bushes, Large Bushes and Fruit Bushes to be prettier and more consistent with Berry Bushes, Trees, terrain, etc.
-- Large Berry Bushes now spawn in groups of 4-6 near TCs in Baltic (these will be quite close to assure that the player always has a nearby source of plentiful but slowly gathered food), whilst additional Large Berry Bushes in groups of 2-4 may spawn farther out.
-- Updated the Date Palm to sway in the wind, and fit in with Egyptian Palms, whilst still being distinctive. Now has -50 less food.
-- River Nile now has Date Palms instead of Berry Bushes.
-- Midgard now has large berry bushes instead of small berry bushes.
- Walls are now more expensive, and take longer to build.
- Armory Ambient Sounds are now less loud and obnoxious.
- Herdable gatherers now gather a flat rate of 0.5 faster.
- Updated Slaves.
-- Now cost 25g.
-- Now gather +0.2 faster than normal villagers for all resources.
-- 5 minute lifespan instead of 500 seconds.
-- Have 2 hand attack instead of 3.
-- Have 25 HP.
- All normal villagers now have 45 hitpoints instead of 65.
-- Weaving now increases villager hitpoints by 60%
- Archer Speed techs no longer affect Cavalry Archers, instead Cavalry Speed techs do.
- Fixed Snapper having an incorrect name in normal play due to a copied and pasted displaynameid.
- Siegecraft now takes 30 seconds to research instead of 40.
- Boiling Oil now deals area damage in a radius of 2 feet.
- Hyenas deal more attack (12 vs 8)
ATLANTEAN
- Venators re-speced, now fulfil a similar role to the Greek Thuerophoroi.
- Cranequiniers now affected by Tusk of the Iron Boar.
- Praetorians now faster, have a larger bonus vs infantry, train quicker, and cost less.
- Bucellarius now slightly slower, no longer have a bonus vs infantry, but have more hitpoints.
- Secuitores now buffed in accordance to Greek Somatophylax buff.
- Legionaires now called Legionarius, fixed an issue where they wouldn't have sounds.
-- Centurion (Hero) renamed to Legionarius (Hero) now has sounds again.
- Fixed an issue where Channels cost 100w instead of 100g.
- Javelin Levymen now have upgrade textures (kinda, they're pretty subtle though) now correctly classified as an Archer, and as a Scout.
- Cursarius no longer classified as Scouts anymore.
- Andabatae now function closer to the Epilektoi, which means they are cheaper, slightly faster, have better armour, but less attack.
-- Cost 50f, 65g now. Traintime is now slightly slower.
- Immigrants now cost 40g, but only 20 can be built. Now called Colonists. Now have the same attack as Villagers, same gather rates as Greek slaves.
- Citizens now have 135 Hitpoints by default. Heroes have 165 now.
- Leto's Wartime Hospitality debuffed, now only increases Manor's population by 2 instead of 5, this is done to make the technology overall more balanced, whilst resolving the issue of Atlanteans being 10 population behind other civs, whilst not making Leto irrelevant.
- King's Cohort now researched at the Counter Barracks instead of the Palace.
EGYPTIAN
- Muster Fletchery-line now costs Wood instead of Food now.
- Can no longer train Town Watchmen, instead they can research "Rally Town Watchmen" which basically spawns 10 of them for 150g, 150f.
- No longer have access to Partisans.
- Medjay Bodyguards now properly defined as Human Soldiers.
- Avengers are now a lot more useful.
- Ra gets Horus instead of Osiris now, making Osiris exclusive to Isis now.
- Conscripts now have upgrade textures.
- Camel Caravans now have bored sounds.
- Now have access to Marching, and Logistics.
GREEK
- Battering Rams now deal area-damage when attacking like in Age of Empires II.
- Sarissaphoroi now deal pierce damage, +1 damage. Now affected by Cavalry Archer effects (takes bonus damage from crenellations, affected by Tusk of the Iron boar, etc)
- Fixed a bug where Hoplite Heads would only change when Medium Cavalry-line technologies were researched.
- Hetairoi now have -5% hack armor, but +5% pierce armor.
- Hippeis now has +5 Hitpoints, +1 attack, but -5% pierce armor.
- Somatophylax buffed, but cost +10 food. Updated Icon, and has a champion variant.
- Fixed Hellenistic Metropolis description.
- Fixed Amazon Archer not having sounds.
- Fixed Argonaut Shield
- Psiloi now have upgrade textures.
- Hypaspists are now classified as "armoured" and take bonus damage from Decanus, Medjay Bodyguards, etc.
- Epilektoi +1 attack, cost 40f, 55g now.
- Donkey Caravans now have bored sounds.
- Griffons now have a leap attack instead of a gore attack.
- Pestillence now affects all Expanded Mod military buildings.
NORSE
- Can no longer train Fyrds, instead they can research "Rally Fyrds" which basically spawns 10 of them for 150g, 150f.
- No Longer have access to Partisans.
- Francisca Cavalry now take up 2 population.
- Berserkers now deal area damage when attacking to seperate them from similar units more. Now properly defined as a human soldier.
- Warlords no longer train insanely fast anymore.
- Throwing Axemen no longer affected by Perfusion, but have minimum range (which can be removed through Initiative)
- Leidang now affected by Perfusion.
- Frigg's Alfar now have a birth animation/birth sound, and use the Seer's sound effects.
- Nordic Horse Archers no longer considered as Cavalry.
- Heimdall's Safeguard can now be researched at Walls and Towers.
- Heimdall's Undermine now more powerful, debuff vs town centers decreased to x0.75. Now affects all buildings.
- Frigg's Fensalir no longer increases population space of houses, but 5 more houses can be built (from 3)
- Walking Woods now function like in patch 2.7: Controllable but less hitpoints and crush damage.
-- Oak Trees with snow now affected by Walking Woods.
- Revised Thor's Pig Sticker it now increases Villager's damage against herd animals by x5, and increases their gather rate of herd animals by 10%, previous effects removed.
-- Reasoning: This addition IMO made Odin's hunt bonus redundant, and was probably part of the reason why Odin was practically ignored, not to mention there really wasn't a god tech that affected herd animals. Finally the history file makes it quite clear that ES must have intended Pig Sticker to be for herd animals originally, but I suppose whingy playtesters had something to do with that.
- Longboats now have +0.5 speed.
****, didn't mean to delete your comment quest, but to answer your question, it's a known issue, and I have no idea how to resolve it.
1
Hi! I have a problem, the units are only usable in Campaign mode, i want to use them in Multiplayer and Skirmish mode, its possible?
Disable all desync-sensitive mods (except expanded mod ones)