To better reflect the character of the 12th-15th centuries, Age of Chivalry: Hegemony replaces or significantly alters each of the civilizations in the original game, adding many new units and technologies, allowing the player to control Central and Western European states.

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Teutonic Order fortress
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Gonztah Aug 15 2013, 5:24pm says:

Ohh I love the teutons and the fortress looks cool. Nice job.

+1 vote     reply to comment
InsurgentCeLL Aug 15 2013, 7:49pm says:

I sure do like their red building style :)

+2 votes     reply to comment
Darth_Saber Aug 15 2013, 8:05pm says:

Would you please add the Knights Templar faction to the mod? The Knights Templar created the world's first overland banking system, and one of the most efficient logistical transport systems of their era. They also featured in nearly every major land engagement in the Holy Land, had their own navy, which according to the book "The Lost Templar Fleet" were numbered among the first effective pirate vessels after their disbandment and subsequent persecution. According to legends spoken of on the History Channel, the Knights Templar also aided Scotland in their early fights to retain their sovereignty from British conquest.

They had numerous units, and were renown architectural craftsman. They helped to improve existing weapons such as the crossbow, and were among the last staunch defenders of the Kingdom of Jerusalem. The Knights Templar also had a long standing rivalry with the Teutonic Knights, although some Templars did join them after their order was disbanded. There is surely enough about the Templars to give them a faction status, and the unit "Master of the Templars" is already coded into the unaltered game. Please consider it, and thank you for your time.

+3 votes     reply to comment
Happertesch Aug 23 2013, 9:52am replied:

Thanks for your suggestion! It's an interesting idea, but I have already decided on the new countries I'm going to add. The military orders won't be among them - in the upcoming version the Teutonic Order can only be unlocked by playing as Brandenburg (in the present version you have to play as Saxony).

Also, I'm focusing more on Western and Central Europe (more or less the many states of the Holy Roman Empire and its neighbours) than the Mediterranean. The Crusades aren't really covered at all, apart from those against the Lithuanians and the Hussites. The only proper Mediterranean powers in the mod are Venice and Genoa, but even with them I'm concentrating on their Italian affairs.

+1 vote     reply to comment
Lesser Jan 21 2014, 7:31am replied:

Maybe Have Templar Knights as a special unit for the Teutonic or something would be nice to have them there

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InsurgentCeLL Jan 30 2014, 2:04pm replied:

Sorry, but the knights teutonic are completly seperate from the knights templar.

+1 vote     reply to comment
CaptainIstvan Aug 16 2013, 1:04pm says: Online

I dont think that theirs a need for it

+1 vote     reply to comment
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A Teutonic Order fortress, with the Commandry in the centre and the castle to the right of it. Also visible is the German Barracks, the smaller building on the left with red roof. The Ritterbruder and Halbbruder form the heavy core of the Teutonic armies, while the German Militia, Liv Auxiliary (light cavalry) and Lett Auxiliary (crossbowman) are weaker and more easily replaces.

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Aug 15th, 2013
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