It all started on December 18th 2005

And 6 years later, AEons of Death comes in it's 6th version.

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Introduction

Every version has tried to do something, if not new, at least different; or in the worst case, something bigger. Not for the sake of being big. For the sake of variety.

Someone once said "just to see the guns and point and click them at different pictures". Well, we love to have a ton of pictures to shoot at.

Whether it is just adding new weapons, or adding dynamic lights to almost every projectile, or adding new effects, or adding damage types and damage resistance to all monsters, each version has tried something new in the AEoD's book.

And the 6th version of AEoD is no exception.

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What is it?

The all so loved and hated uber randomizer mod. Random monsters. Random weapons. What else?

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Main Features

New weapons: You cant reinvent the wheel. But you sure can fancy it up.

New monsters: And perhaps add more little decorations to said wheel.

New spell system: Because changing weapons to bring the spellbook, cycling through it's pages for the right spell and then switching back to the weapon you were using after the spell was cast, wasnt exactly practical, now you can cycle through the spells in the HUD and fire the one you want whenever you want.

New nightmare skill: Tired of having those same monsters respawning every X seconds? Well, this time it wont work like that. Is it harder? Maybe. Is it more fun? We certainly think so.

Themes / Games : Having a dozen of games mashed into a single mod was always the idea. But what if you wanted to use all the same arsenal, but this time, say, against the Hexen 2 monsters? Have you ever thought that the second episode of Scythe 2 would work wonderfully with those Powerslave monsters? What about playing Requiem.wad with Strife monsters, just for the sake of it? Well. Now you can.

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Download
What are you waiting for? Download it now!

AEoD main package
AEoD coding package

AEoD coding package. Mirror by Vict.

Remember. You need both files.

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Note

Read the readme. It contains useful information ;)

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AEoD team

"AEoD v6 is:"
AEoD v6 dev team:
-DBThanatos:
-Major Cooke

Emeritus devs:
-Bouncy
-Ichor
-Reilsss

AEoD v6 testers:
-BoldEnglishman (emeritus)
-Findus
-Michaelis
-Mr.Kosta
-ShadowTiger

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Post comment Comments  (0 - 10 of 26)
Guest
Guest - - 689,392 comments

Um its stopped working with GzDoom 4.10 - "Script error, "AEoDdat.pk3:zaeod/weaponswitch.txt" line 67:
Return type mismatch
"

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Fmedic50
Fmedic50 - - 110 comments

Dead

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ZachFett
ZachFett - - 161 comments

Not dead, it's on ZDoom:
Forum.zdoom.org

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MrKross
MrKross - - 9 comments

total mashup of everything

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kingkarl3
kingkarl3 - - 1 comments

latest link to the mod is here guys if you want it Forum.zdoom.org

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thelordelric
thelordelric - - 6 comments

the download link is expired and gives this mess

Sorry, the file you requested is not available.

Possible reasons include:

- File date limit has expired.
- File was not successfully uploaded.

It is not possible to restore the file. Please contact the uploader and ask them to upload the file again.

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Guest
Guest - - 689,392 comments

This comment is currently awaiting admin approval, join now to view.

Nightmarekiller
Nightmarekiller - - 250 comments

This is the very best weapons mod for Doom I had ever seen !!! And lots of extras of enemies and other stuff to boost. Magnificent mod.

To check all the weapons that exist in the mod first go to
Options--->Customize Controls and find "toggle weapons limits" and bind it to a key. After that bring the console down and type "give everything".

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man_with_shotgun
man_with_shotgun - - 5 comments

this mod work on zandrornum?

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Gloktigi
Gloktigi - - 10 comments

LOL tell another

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