It all started on December 18th 2005

And 6 years later, AEons of Death comes in it's 6th version.



Every version has tried to do something, if not new, at least different; or in the worst case, something bigger. Not for the sake of being big. For the sake of variety.

Someone once said "just to see the guns and point and click them at different pictures". Well, we love to have a ton of pictures to shoot at.

Whether it is just adding new weapons, or adding dynamic lights to almost every projectile, or adding new effects, or adding damage types and damage resistance to all monsters, each version has tried something new in the AEoD's book.

And the 6th version of AEoD is no exception.


What is it?

The all so loved and hated uber randomizer mod. Random monsters. Random weapons. What else?


Main Features

New weapons: You cant reinvent the wheel. But you sure can fancy it up.

New monsters: And perhaps add more little decorations to said wheel.

New spell system: Because changing weapons to bring the spellbook, cycling through it's pages for the right spell and then switching back to the weapon you were using after the spell was cast, wasnt exactly practical, now you can cycle through the spells in the HUD and fire the one you want whenever you want.

New nightmare skill: Tired of having those same monsters respawning every X seconds? Well, this time it wont work like that. Is it harder? Maybe. Is it more fun? We certainly think so.

Themes / Games : Having a dozen of games mashed into a single mod was always the idea. But what if you wanted to use all the same arsenal, but this time, say, against the Hexen 2 monsters? Have you ever thought that the second episode of Scythe 2 would work wonderfully with those Powerslave monsters? What about playing Requiem.wad with Strife monsters, just for the sake of it? Well. Now you can.


What are you waiting for? Download it now!

AEoD main package
AEoD coding package

AEoD coding package. Mirror by Vict.

Remember. You need both files.



Read the readme. It contains useful information ;)


AEoD team

"AEoD v6 is:"
AEoD v6 dev team:
-Major Cooke

Emeritus devs:

AEoD v6 testers:
-BoldEnglishman (emeritus)

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Post comment Comments  (0 - 10 of 11)
Guest Mar 27 2015, 4:26am says:

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Guest Dec 19 2014, 3:43am says:

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DoomVideoVault Dec 11 2014, 11:29pm says:

This looks like it would be really fun in multiplayer!

+1 vote     reply to comment
Berserkr_Germany Nov 28 2014, 5:14am says:

can you upload the codig package ?
both links are down !

so as you need both files, this mod canĀ“t be used till the packe is back online

+1 vote     reply to comment
Guest Sep 3 2014, 2:40am says:

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XDarknessInTheLightX Jun 17 2014, 2:30pm says:

Forgive me for asking, but is it possible for you to upload v5 of AEoD? Just wondering because I loved that version!

+1 vote     reply to comment
CyberDuke Mar 29 2014, 2:53pm says:

I wish it could be supported by Zandronum, imagine the multiplayer co-op with this.

+1 vote     reply to comment
adept5 Mar 29 2014, 11:11am says:

I'm having problems getting this to work right.
The inventory screen doesn't work and it crashes back to the desktop constantly.

I'm running win7.

I'll check but I'm pretty sure my build of gzdoom is up to date.

+1 vote     reply to comment
Gore33 Aug 12 2014, 6:05am replied:

What source port you are using?

+1 vote     reply to comment
TheVeryRareGmanID Mar 1 2014, 9:55pm says:

Awesome wad,needs Zandronum support!

+1 vote     reply to comment
brunocar Sep 19 2014, 6:50am replied:

thats no easy task, zandronum uses old versions of zdoom and gzdoom, very old versions

+1 vote     reply to comment
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Release Date
Released Jan 20, 2012
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First Person Shooter
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