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New Storyline!

Now we are pure multiplayer and this means a whole lot more fun! The era is 2010, radio signals have been picked up by an ancient life form that intends to spread its word even further across the galaxy. More advanced and half humanoid / mechanical. These beings intend to purge all that is related to human life. Their appearance is small but devastating. Appearing by accident through a rift caused by a thermonuclear mealtdown at a powerstation they quickly neutralise and start to spread throughout the globe. They are fast, advanced capable of cloaking. However you have one thing they dont have, instinct. You play the role of either a human or a biomechanical being. But be warned there is another entity who wishes to use Earth for its own purpose. This is another ancient race of "Aliens" who are native to Earth but have been in slumber for many years in the core. They have been awoken to cleanse the Earth and restore is former glory. They are fast in their normal form can take the appearance of any being on the battlefield and their aim is simple.

4 maps for each race

Humans
-ab_core
-ab_dam
-ab_tunnels_construction
-ab_tunnels_flooded

The Ancients
-ab_hollow_earth
-ab_hells_precipice
-ab_subteran
-ab_surfaceworld

Bio-Ops
-ab_rift
-ab_meat_lab
-ab_timerift
-ab_centroplex

 

 

We are currently looking for a coder who can code a toggle for invisibilty, wall climbing, grappling weapons etc. Please contact us on www.mbc-css.co.uk or send an email to michgr279@sky.com

We are also looking for modellers who are familiar with modeling modern/futuristic weapons and player models. A concept artist would be appreciated but not nessisary.

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We are coming to finishing the first map, however it will take just under a week to most likely finish this map. currently adding in props and more details, Then we will start looking for modelers and programmers again to help complete the feel for the mod. Then back to adding more content (map wise) to the mod.Keep tuned!

Shadow Work and map work

Shadow Work and map work

News

Focusing work on mapping for the time being. We are still recruiting more Mappers, Coders, Texture Artists, Modelers for our dev team please apply on...

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Pvt_Pirate
Pvt_Pirate - - 377 comments

sounds great so far :)

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huggybear4sh
huggybear4sh - - 25 comments

lol no thats what the maps look like before you texture them

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Dogmar
Dogmar - - 9 comments

Looks like it could be quite nifty. Hope orange and yellow don't end up as dominant colors though. Nice so far ;)

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