ABR COP MOD is a global (audio\video\gameplay) survival overhaul with vanilla story and quests. More enemies, less freebies, not sellable looted weapons. Most of the used mods were reassambled to create a seamless experience.

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ABR MOD 2.0 is a global (audio\video\gameplay) survival overhaul with vanilla story and quests. More enemies, less freebies, not sellable looted weapons. Most of the used mods were reassambled to create a seamless experience.

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Summary

2.0 version (5 years of development counting the previous versions) was reassembled almost from the scratch and based on Unofficial patch to fix any mod related bugs and bugs of the mods ABR MOD used in the first place. Unfortunately, some vanilla bugs can't be avoided and you will have to re-upload a save from earlier point, the same you would do in vanilla if something goes wrong. Probably you will witness some quirks of the Zone, but that's unavoidable. Some potentionally dangerous quests were marked with asap, so you didn't encounter even more problems. X-Ray engine still has its limitations, and out of memory crashes may occur. This mod is the compromise between a decent picture and performace stability. Also it supports all vanilla localizations.

ABR MOD keeps classic stalker gameplay as much as possible, while updating game visuals and audio. This is not a hardcore or a realism mod. It was made to allure and meet new players with S.T.A.L.K.E.R.: Call of Pripyat and save their time on finding mods or modding the game on their own, since for some it's a hard task.

ABR Mod

Graphics

ABR MOD has its own weather versions of AF3 providing stunning weather tuned to each location nature style:

Zaton is the starting location which represents a grim foggy swamp emphasizing your struggle on the first stages of the game.

ABR COP MOD

Yanov is a breath of fresh air. A flamboyant location, which will provide you a bunch of interesting quests, stories and packs of enemies.

ABR COP MOD

Pripyat is like an epilogue to the whole game. It's a bit darker version of Yanov, where you can say your goodbyes to the Zone.

ABR COP MOD

All textures of vanilla NPC's and creatures were darkened to avoid effect of static pseudo-lighting (looks worse on DX8 though). Some alternative skins of stalkers and mutants were added. Also, overbright metal and concrete textures were tweaked to eliminate glossy effect where it's not needed at all.

Audio

Each location has extended music ambients to provide you a nice background soundtrack on your playthrough. Jupiter Underground and Lab X-8 now have a background music too. Menu’s track was splitted on 4 different half a minute parts played randomly. Weapon sounds are manually corrected to sound cinematic and be pleasant, isntead of being head bursting, also there is a 3 minute loop of atmospheric rain. Guitar sound distance is increaded, while mutant screams are not heard for insane far distances.

Inventory

All addons are provided as icons with text, so you could navigate easily while your inventory is kept clean. Inventory textures and menus were upscaled. High quality scope and mask overlay textures were made. Weapons description have info about attachable addons. All addons can be added without any upgrade. Outfit descriptions provide info about initial amount containers and upgrade potential, same as helmets have info about the night vision devices.

Nimble

While such guns like Desert Eagle .50AE, G36 and SG 550 became the unique ones. Same as other uniques like APB, HK USP9 Match, Saiga-12, KS23, Bizon, HK UMP45, FN SCAR-H, FN SCAR SSR, AWM, Sako TRG42, which can be ordered from Nimble on Zaton. Now you actually can select what weapon you want to order and Nimble will provide detailed info about a weapon, and will inform can you get ammo for it from nearby traders or will you have to buy it from him only. Some weapons come with unique bonus addon.

Added weapons

ABR MOD adds a number of weapons to the game world beside Nimble.

Pistols: PMM, Fort-17, TT and unique MP-443.

Shotguns: Toz-66, Toz-34 Saw Off, MP-133, MP-133 Saw Off, Toz-194, Toz-194 Saw Off, Fort500. Striker-12 and Gonta’s Spas-12 are uniques.

SMGs: MP5SD

Assault Rifles: Stockless AK, AK, AKS, AKM, AKMS, AKS74. AKSU74 modified and AK74M 6L31 are uniques.

Rifles: SKS, Mosing Nagant. SVD 1P59 and Strelok’s SVU-A are uniques.

Machine Guns: unique Zulu’s PKM.

Grenade Launchers: unique M79.

Weapons are balanced to own class, so there are no super guns (except for the one from the late game, obviously). Also you will find a couple of unique weapons during the quests, some will be acquired as a reward. Number of stashes in the world is greatly reduced, valuable ones will be given as a reward.

Excluding sniper\marksman rifles with integrated zoomable sights or other unique weapons, every rifle and 2 shotguns can have attached PSO\KOBRA or ACOG\C-MORE scopes.

A number of addons and ammos were added. All weapons, ammos and addons have their real names.

Added outfits

There are 2 skins for the Coat, Sunrise, Beril, Exo, Light Duty and Freedom outfits with updated vanilla sleeves. Also there have been added: Duty\Freedom exo outfits, Duty battle helmet and Freedom tactic helmet skins. Duty\Freedom stuff is available if you help their factions.

Gameplay changes

Artefacts and outfits were rebalanced. Now every outfit can have artefact slots, but before the Pripyat you can't have more than 2\3. May be it's better to upgrade your outfit to +20kgs of carry weight and use pills, which now are really useful instead of switching the artefacts? Who knows.

There are no health and bleeding restore outfit upgrades anymore. Weapons can’t be rechambered. If you turn your pistol to full auto, it’s unable to use single shots. All shotguns can be upgraded to shot slugs only with much bigger accuracy before the Pripyat.

ABR MOD uses vanilla ballistics, while pisols have a bit better rpm and bullet speed. Weapons deal doubled damage, so there are no bullet sponge enemies. While you can lose health very quickly without using the cover.

You can't sell looted weapons, you can sell a bought\reward\found in the stash weapon or outfit in any condition. You can hunter mutants and sell their parts.

You can’t leave Zaton before checking all three helicopters.

Since center of the Zone is barely invistigated, you will encounter numeours mutant packs and the monolith forces. But towards the gameplay stalkers will take the situation in their hands and on returning to the previous locations you will find them more desolate.

Only 2 quests were removed. Beard's repeating quest on finding the artefact due to exploit of infinte selling the same artefact via dialog menu glitch, and because you couldn't sell top artefacts since he could take them only via this quest. Though, you can unlock it in the mid game in certain circumstances. The second removed quest is the search of Snag's container, since some people couldn't start the reputation quest without it, which is more interesting (but that doesn’t mean there is no container at all).

Game difficulty impacts number of loot on dead bodies, accuracy of enemy NPC's and the damage you receive. Story difficulty is good for new comers. Action difficulty forces you to play more careful. Challenge difficulty is pretty hard. While Survival difficulty grants you regular oneshots from enemies, deadly anomalies, minimal ammount of the ammo on dead bodies and you will have to play safe, especially on the start of the game. The fun thing is on harder difficulties you will have to reload more often, while on easier difficulties you will have to repair your armour more often.

There are dozens of other small tweaks which were made to make everything work better.

It was a hard, but a nice ride.

Thanks to PYP for making 2.0 come true.

Thanks to SAMmy for testing.

Thanks to Joe Donnelly for featuring previous version in PCGamer.

Thanks to everyone who waited for 2.0.

Have a good one.

Post comment Comments
BigotGaming
BigotGaming - - 65 comments

very nice

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alanberserkrose Author
alanberserkrose - - 1,192 comments

Thanks

Reply Good karma+3 votes
kalidrone
kalidrone - - 1,422 comments

I hope that the AA-12 shotgun (It's a real shotgun, no ********: En.wikipedia.org ) can be in this mod as well, most likely as part of Nimble's orders. One such CoP mod known as the "Arsenal Mod" did it before and it was SOOOO beautiful... <3 (I tested it out before my PC went temporarily inoperable at the end of 2016)

I also hope that you manage to include a good deal of those awesome weapons as part of the weapons that can successfully intimidate Jack (the leader of the bandits related to the Vano's Debt side mission) into dropping the interest amount, since unfortunately, the AA-12 was unable to intimidate him, even though it REALLY should've, given it's scary details, so yeah... ^^;

Regardless, once my PC is back up to 100%, you can be sure that i'll DEFINITELY give this mod a go, without a damn doubt. ^-^

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alanberserkrose Author
alanberserkrose - - 1,192 comments

Yeah, I know about AA-12, almost no recoil, drum mag and etc. I remember that I did that Jack intimidating configs, though I can't remember which weapons were there. Something from the ordered guns were there for sure.

And about adding new guns, that will not happen, sorry, this is a finished product. I know I said it 3 years ago, but now that's for sure - this is the final version of the mod I would ever do for COP, other people from the team think the same.

I like your enthusiasm but this is a simple good polished vanilla+ mod, nothing groundbreaking :)

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kalidrone
kalidrone - - 1,422 comments

Alright, a shame about that since I was REALLY hoping that the AA-12 would make it in there, ah well. Just the fact alone that the badasss, good ol' Mosin Nagant is definitely in this mod is more than enough to me, as well as a few other good weapons. :>

Also, meant to say it's the "Arsenal Overhaul" mod, not the "Arsenal Mod", my mistake. ^^;

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alanberserkrose Author
alanberserkrose - - 1,192 comments

Good luck with your PC :)

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kalidrone
kalidrone - - 1,422 comments

Thanks a lot, really. ^^

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jvoelkner76
jvoelkner76 - - 2 comments

Hey there congrats on finishing this project! Unfortunately the game doesn't start for me. Error log says something about module:import_dll Library d3d10_1.dll not found. Then again, I'm running the game through PortingKit on a MacBook so it's probably a problem on my end. Always worked perfectly for the Vanilla game though and I extracted all the patches and bin files as instructed. Any idea or am I just screwed ? :D

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alanberserkrose Author
alanberserkrose - - 1,192 comments

Hello. Which DX version you choose? It says something about DX10, may be you should try DX9? Or it happenes no matter what? I can't really advice something, try to google this d3d10_1.dll error, may be you need some DX packages to install, idk, sorry.

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jvoelkner76
jvoelkner76 - - 2 comments

Yeah I'll try some things out. Thanks :)

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alanberserkrose Author
alanberserkrose - - 1,192 comments

Good luck :)

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Fry_Kickstart
Fry_Kickstart - - 342 comments

I played through CoP a few years ago with version 1 of the ABR mod. What do you think, is it worth playing through again with version 2?
What other mods are there that extend CoP without fundamentally changing it too much?
Also, I would like a mod that adds more quests for Prypyat. While you spend a lot of time in the other two areas, you just rush through Prypyat. - Apart from the few quests from the military, there is not much to discover or do there.

Translated with www.DeepL.com/Translator (free version)

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alanberserkrose Author
alanberserkrose - - 1,192 comments

Version 2 is better.

I can't advice any other mods. I made ABR to play COP with it, I don't play COP with other mods.

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Fry_Kickstart
Fry_Kickstart - - 342 comments

Why does the INSTALLATION.mp4 "say" that you should play the game in DX 9 mode? Is this a question of possible (graphics) bugs or a question of hardware requirements?

BTW: I find this a cool and unusual way to include a "how to" video instead of a readme file.

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alanberserkrose Author
alanberserkrose - - 1,192 comments

DX9 is my way to go, it's the most tested and weather was made for DX9, also faster level loads.

I made video because people don't read readmes or any other info anyway most of the time.

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w80wl
w80wl - - 61 comments

Hard tasks putting mods together? I see this person everyday, on bathroom mirror, while brushing my teeth.

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Leut
Leut - - 21 comments

been waiting for this for a long time! Can't wait to play it!

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alanberserkrose Author
alanberserkrose - - 1,192 comments

Good luck on your playthrough.

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StalkerKemal
StalkerKemal - - 126 comments

FATAL ERROR

[error]Expression : fatal error
[error]Function : CInifile::r_section
[error]File : .\Xr_ini.cpp
[error]Line : 524
[error]Description : <no expression>
[error]Arguments : Can't open section 'stalker_duty_regular'. Please attach [*.ini_log] file to your bug report

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alanberserkrose Author
alanberserkrose - - 1,192 comments

What mod did you installed onto ABR?

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phonely
phonely - - 3 comments

This is the first mod I have attempted installation and had an alarming amount of files removed by my anti virus. Maybe you want to take a look at these. Here are the names.

lua.JIT.1.1.4.dll
xrEngine.exe
xrXMLParaser.dll
xrSound.dll
xrRender_R4.dll
xrRender_R3.dll
xrRender_r2.dll
xrRender_R1.dll
xrPhysics.dll
xrParticles.dll
xrNetServer.dll
xrGameSpy.dll
xrGame.dll
xrD3D9-Null.dll
xrCPU_pipe.dll
xrCore.dll
xrCDB.dll
xrAPI.dll
OpenAL32.dll
ode.dllluabind.beta7-devel.rc4.dll
BugTrap.dll
SFClassic-1.0-RC7-

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alanberserkrose Author
alanberserkrose - - 1,192 comments

ode.dllluabind.beta7-devel.rc4.dll
SFClassic-1.0-RC7-

are even not from this mod\game, lol.

Better clean your OS.

Reply Good karma+1 vote
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