Your eyes slowly adjust to the gloom but immediately start to sting. Dust and plaster has fallen down from the ceiling, and you taste it in your dry mouth. Slowly the ceiling lights flicker on as the emergency generator starts up, and people begin to pick themselves up... ...Its August 9th. You've just survived the biggest killer of man in history. In 30 minutes, 3.6 billion people have died across the globe. Unknown to you, the population of the UK has quartered, and will continue to drop. You think briefly of your family before being dragged onto your feet by your platoon sergeant... "Come on son, there's work to be done!" Comes the gruff voice from the dark... but not yet... for now we wait... in the dark...

Report article RSS Feed 1985... a quck reversal

a swift reversal of our recent engine change amidst community outcry

Posted by Hendrix on Jul 21st, 2008

As news of our coversion to the SAGE (C&C3) engine started to sread through the community, and outrage and disgust was plainly felt throughout, we thought to ourselves we'd made a mistake.
Myself and the senior team at 1985 sat down and disgussed the possibilty of swallowing our pride and returning to the HL2 engine.

So it is with great enthusiasm, that i must announce our return to the source engine, by releasing shots of the L1a1 ingame, and promising you -the community- the release of a short mod-inspired promotional video within the next month. We hope to be bringing our first beta within the next quarter. The team has grown been scaled down, and we have gotten rid of the 'dead' wood. Fortunately this means there are places on the team, specifically for texture artists, animators and coders, but also mappers and modellers. If you are interested then please contact me.

User Posted Image

Please dont use this opportunity to post aggressive, or offensive messages on our message board.

Thank you, and we hope to see you soon with more media.

Post comment Comments
JoffL
JoffL Jul 22 2008, 2:11am says:

Looks like I'll start watching the mod again.

+1 vote     reply to comment
SinKing
SinKing Jul 22 2008, 2:57am says:

Why does it have to be HL2? There are a number of engines, which either have more power and are a lot more user-friendly than HL2. Perhaps it will all boil down to just two alternatives - or just to Unreal, but still each of those engines will give you slight advantages over using HL2's Source Engine.

0 votes     reply to comment
battelboy
battelboy Jul 22 2008, 3:41am replied:

because everyone who has hl2 got excited about it. i did aswell. and more people have hl2 than c&c . i admit i have it but my comp cant run it too well...so ts basicly better for everyone

+1 vote     reply to comment
MrTambourineMan
MrTambourineMan Jul 22 2008, 10:03am replied:

Well if I was making a mod I'd choose HL2 as well. Why? Because you reach a hell of a lot people, many times more than on any other engine. E.G.- If you ask me which mods do I consider got the biggest attention in recent time from community - almost all will be source (Hidden, Insurgency, Minerva, Fortress Forever, Fistful of Frags, Gmod, PVKII, Eternal Silence, Zombie Panic, Dystopia.... I could go on and on). On the other hand the only big release on other (FPS) engines in recent times would be Killing Floor (excellent mod btw) -> though I doubt it has as much players as say Insurgency or some other big source mod. If you make a mod, you want as much ppl as possible to enjoy it and right now I see Source as a platform for PC FPS mods. Like it or not...

+1 vote     reply to comment
SinKing
SinKing Jul 22 2008, 9:28am says:

More people being excited about a mod don't help getting it finished. I actually believe the fewer people are exited about your project, the better your chances of making a quick release and the less stress you'll have with a community hyping a couple of nice models.
So my philosophy is to be very strict about making early public releases in order to avoid disappointing the community and future fans of our project. You got to make some advertisement, of course, but seeing Half-Life 2 as the one game with most unreleased mods, makes one think about, if it's worth or not working with Source. So unless you have a brilliant coder, who's got it all figured out already, I would seriously think about porting this mod to a proper engine.

0 votes     reply to comment
battelboy
battelboy Jul 22 2008, 4:07pm replied:

but source is way easyer to work with. why would it have its own dev kit thrown in with most of its games? its meant for modding. end of

+3 votes     reply to comment
Godwin
Godwin Jul 22 2008, 10:22am says:

So is this an RTS or FPS or what?

0 votes     reply to comment
Hendrix
Hendrix Jul 22 2008, 10:43am says:

FPS

+1 vote     reply to comment
stonecold23
stonecold23 Jul 22 2008, 3:03pm says:

SinKing is th only engine you consider to be a real one an "unreal one"?
hl2 is a good solid engine. its created some of the best games of all time and it does get the crowds. mainly because more people buy the retail games and therefor have access to it.

modders should not use the engine that is neccesarily the best one out. they should use an engine that suits their purpose and audience. so i think its a good choice to return. looking good guys

+3 votes     reply to comment
ussr1943
ussr1943 Jul 22 2008, 10:35pm says:

Personally I would have enjoyed this mod on the SAGE engine, you really should focus on what engine will provide you with the overall best experience though (not to say the SAGE engine is best for this). It'd be better to have a small fanbase that thought the experience was phenomenal, than to have a large fanbase who thought it sucked because the engine ruined the whole experience.

I'll definitely keep watching. Keep up the good work, I can't wait for release.

-CCCP1943-

+1 vote     reply to comment
ninjadave
ninjadave Jul 22 2008, 10:57pm says:

I would have personally preferred the SAGE engine. My computer is unable to run Half-Life 2. So that leaves me out.

Well, hope it turns out well.

+1 vote     reply to comment
Godwin
Godwin Jul 24 2008, 10:48am replied:

How is it able to run C&C3 but not HL2? Is that even logically possible?

+1 vote     reply to comment
TheHappyFriar
TheHappyFriar Jul 23 2008, 2:14am says:

go to the doom 3 engine instead. Watch the valve fanboy's explode in rage like a tempest in the sea. :)

+2 votes     reply to comment
Maverick356
Maverick356 Jul 23 2008, 3:08pm says:

i should be an honorary member of the team. Being the only person who was ever on the forums

+1 vote     reply to comment
sathanas
sathanas Jul 23 2008, 6:14pm says:

Will the mod be set on the moon tomorrow? ;)

I'm not watching the mod, but from the whim-like changing of direction and then back, it seems like you're kinda losing focus on what you're doing. If you don't have the people or the purpose to make a HL2 mod, then make a C&C3 one instead. I just hope you make an awesome mod either way.

Good luck!

+1 vote     reply to comment
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