Creatures came out of what seemed to be thin air. Animated and alive. They came without a warning and swept the world ...

Post news Report article RSS Feed 1187 - Episode One

This is a news post regarding the mod and all that's happened after the release.

Posted by joure on Oct 20th, 2010

Image Hosted by

First of all I wanted to thank everyone for their feedback, good or bad, I appreciate it all.

The Release ( )

So, the mod's been released and we're getting a lot of different responses. Some love the mod, some people do not, while some are in between. I've read through a lot of comments last two days and there are a number of bugs and glitches that poeple have experienced.

I knew it wasn't possible to please everyone with certain design choices and I have to stress that we're a young team and will do anything we can to not make the same mistakes. I have personally learned a lot during this release and some people have offered some very interesting ideas and certain ways to make sure the next episode will be even better.

New Patch

After the launch we got some reports about missing textures and a missing model, so I created a patch to fix that. Excuse me for that. But we have gotten a lot of other reported bugs and glitches which we will try to fix in an upcoming patch. One that will cover as much fixes and changes as we can. For this reason I've created a thread over at our forums.

I would like to invite everyone to head over there and tell us exactly what you think should be fixed, changed or tweaked. I will go through the list with the team and we will see what we can do about them/ This means that it will be a little while before we can release it, which gives you guys some time to post over at the forum.

I apologize to those where the mod did not meet the expectations, it seems that some of the level/game design choices we made where not received very well.

It was a risk to include John to be a character to follow you around and I was willing to take that risk. Also with John there are a lot of people devided between liking him and dis liking him, which is perfectly fine.

Viewbobbing, yeap also same thing, people either love or hate it, so in the next patch we'll try to include an option to turn it off as well as fixing the melee attacks on the knife and crowbar and the weapons themselves.

Extra help ?

In addition to the patch I would like to see if anyone out there wants to offer some help regarding the AI code. I knew it was one of the things that lacked but we never had too many problems with it, and we where not able to do much against it. So I would appreciate it if someone could help us out and see what can be done about a number of npc's and enemies.

I'll be looking for a few mappers out there to help us with co-op. The one thing we would need is to have a few mappers to help us out creating some new maps for the different game types that have been created. Anyone who can create decent maps is welcome to help us out.

1187 - Walkthrough

Zlandeal has been so kind to add a walkthrough for the mod over at his YouTube channel. So for those having a hard time getting through certain parts of the mod they can go there and see what to do to get passed them. Thank you Zlandeal for the effort.

Watch it over here :


I've added new download links over at the last news post ( ) and will continue to update our own forum thread whenever we have other new download links

I've put up the initial 1.0 .EXE file and have uploaded a .ZIP version of the mod.

I'd like to thank everyone who played the mod and also would like to thank everyone for their feedback and comments.

And that's it for now.

Image Hosted by
Post comment Comments
Captain-Arse Oct 20 2010 says:

joure your team is the best i've seen in a long time :) gratz you have my standing ovation. can't wait for Episode 2 but i will wait just as long maybe even longer for it if your standard of work continues. *claps* you are all very efficient and dedicated to your work you deserve all the praise in the world even though there were a few small hiccups. :'D

+4 votes     reply to comment
joure Author
joure Oct 20 2010 replied:

Thank you very much for the kind words, me and the team appreciate it a whole lot. I can promise you that we will be able to create something that should be a huge step up from Episode One due to how much experience I myself and all the others have gained during the development and even release of Episode One.

It will take a while before we will start on it, and even longer before we can say we're finished, but the dedication will be as much or maybe even higher then we had already ;)

+2 votes   reply to comment
Dr.Goupyl Oct 20 2010 says:

Yeah iv' just finish the mod: nice job you have made here ! Gratz.

+2 votes     reply to comment
joure Author
joure Oct 20 2010 replied:

Thanks a lot mate. Happy you enjoyed it. :)

+2 votes   reply to comment
Cong Oct 20 2010 says:

Good job mate, i really enjoyed the mod, hard yet challenging, in a good way, hope to see episode 2 sometime in the future

+2 votes     reply to comment
joure Author
joure Oct 21 2010 replied:

I'm glad you enjoyed it sir. We'll be hard at work on Episode Two sometime in the near future. :)

+2 votes   reply to comment
ElderGamer Oct 20 2010 says:

The mod looks amazing (ironsights ftw), but I'm going to wait for your next big patch. That's pretty much my little rule about freshly released mods. I like to see the good version and not put a bad taste in my mouth (I've had some nasty experiences with games before). Good luck on everything else in the future.

+2 votes     reply to comment
joure Author
joure Oct 21 2010 replied:

Thanks for the comment. We'll be adressing a number of game play issues and also a number of map issues. Most of the puzzles will remain the same, but we'll try and cover as much we can.

Hope to see you give the mod a play through in the future :)

+2 votes   reply to comment
eatleadsukka Oct 20 2010 says:

I have a few bugs to report. The shotgun friendly animation (the one where you put your gun up when aiming at a friendly) will play, then go down, then bob, then go back up and repeat. It is a bit annoying. Also, voices are very quiet and i have to turn up my sound to hear it, then the other sounds are very loud. Also, when holding the crowbar or knife, you click ironsights on, and the sides of the screen blur out until you click again.
~~Its a great game otherwise, and i know it's just a first release. I'm just suggesting somethings to do for the next patch. Good luck!

+2 votes     reply to comment
joure Author
joure Oct 21 2010 replied:

The iron sights have been noticed before and we'll be patching it. The npc's voices is something that I already have upped the volume for which made me have to redo pretty much half or more of the lip sync.

I'll do a better job on that for episode to, you should be able to notice slight difference during the last scenes.

We'll look at the melee's iron sights and see what can be done about them.

Thank you for the feedback, we'll be hard at work on the patch.

+2 votes   reply to comment
MattB1023 Oct 21 2010 says:

Glitch report:
In the room where you get the 1st pistol, I keep accidentally jumping into a turned-over chair next to a cabinet, where I get stuck and die. Just a kind-of annoying bug.
Oh, and btw, great mod. I wish i was as talented as you guys T.T

+2 votes     reply to comment
joure Author
joure Oct 21 2010 replied:

That's got to have something to do with the physics of source itself. I think it's happened to me once before, although it didn't kill me.

I think it's a neglectable bug but I'll see what can be done.
Thank you kindly for the feedback.

+2 votes   reply to comment
xXMaNiAcXx Oct 21 2010 replied:

I posted some screenshots of a bug that I found in the fourth/fifth (idk which map is that) map (the one that you get ambushed in the sewers, right after exiting the hotel), go there and check it, you know when you kill those bullsquids, go back to where there was a door that you opened through the vents and it's closed, then you go back to the bullsquids and a door "explodes" and you get ambushed again by those soldiers? Right after killing those, I had some trouble to find out that I had to destroy that grid, so I kept stacking those barrels and bricks to get where those soldiers were, with the apc, and I found out that the player can go off the map by there.

Well, I suggest you to make it a bit more obvious that we have to destroy that grid on the tunnel that leads to the next map, by putting some wooden things on it, or by making some headcrabs there to make we know that we have to go there.

+2 votes     reply to comment
Luigis_#1 Oct 21 2010 says:

Its odd Ironsights aren't working for me

+2 votes     reply to comment
UberAngryGuy Oct 19 2013 says:

Excellent mod but i found some annoying bugs. For example the Ironsight and the melee attack don't work and there are some missing textures...
anyway, this mod is f#####g good!

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Half-Life 2 Icon
Send Message
Official Page
Release Date
Released 2010
Mod Watch
Track this mod
Post news
Report Abuse
Report article
Related Mods
1187 Half-Life 2 - Single Player First Person Shooter
Related Games
Half-Life 2
Half-Life 2 Single & Multiplayer First Person Shooter
Related Groups
TeamGT Developer with 13 members