"When Alice Meets Silent Hill" -- Devil behind the Canvas is an ambitious action adventure game. The project was started in late 2006 by Yuan Cui, who is the original story creator as well as art director. In the game you play as Amy, a traumatized girl whose mother was killed. Amy's father is a dark artist. Amy needs to travel between the worlds of her father's paintings in order to survive and find out the truth behind her mother's death. The project features an atmospheric theme and a unique "traumatized" gameplay, also a special "Canvas" system allows you see a real-time paranormal world. ----Devil behind the Canvas is looking for a leading animator and programmers for the moment.
0 comments by guesscui on Apr 26th, 2008 digg this super bookmark
"When Alice Meets Silent Hill" -- Devil behind the Canvas is an ambitious action adventure game. The project was started in late 2006 by Yuan Cui, who is the original story creator as well as art director. In the game you play as Amy, a traumatized girl whose mother was killed. Amy's father is a dark artist. Amy needs to travel between the worlds of her father's paintings in order to survive and find out the truth behind her mother's death. The project features an atmospheric theme and unique art style, as well as a special "traumatized" gameplay.
Devil behind the Canvas is a survival horror game with stealth game elements and "traumatized" gameplay. In the game you play as Amy, a traumatized girl whose mother was killed. Amy's father is a dark artist. Amy needs to travel between the worlds of her father's paintings in order to survive and find out the truth behind her mother's death.
The project features an atmospheric theme and unique art style, as well as a special "traumatized" gameplay. The biggest feature of the game is the sanity system. Sanity will play a huge part of your survival, and the unique level structure will contain multiple "parallel worlds" in every map of the game. Amy has to take pills to keep her sanity or she will constantly lose her mind and see things differently. Being attacked by monsters will also result in loss of sanity. When the sanity meter is down to a certain point, Amy will see things differently and enter a "parallel world" (hallucination). The parallel world has a harder difficulty setting and the environment is more dangerous. Amy has to find pills to cure herself in order to return to the real world. Each level will have more areas to explore in their parallel worlds. If players want to find secret areas or rewards, they can risk taking fewer pills to remain in the hallucination mode. We also have a lot of scary moments based on the switching between the parallel worlds. The project is currently looking for 3D character/environment artists, to create enough material for us to build the first a few levels. If you are interested in the project, please send an email to guesscui@msn.com
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this looks nice :P
Sounds like a very interesting and original project, I look forward to seeing it progress!
Hey guys, I need to mention the lastest video doesn't show anything related to the gameplay of the DBC project we're working, it's just a small toy we made in the early days, which was a good memory.
reminds me of myst in the olden days
I just have to say you guys this mod looks amazing.
It makes me want to go buy UT 3 right now!
Keep up the amazing work fellas
With the Sanity loss, and hallucinations, it sounds like an old Gamecube game: Eternal Darkness: Sanity's Requiem. I loved that game :D and like the sanity system as well. Keep up the great work!
Thanks to all!
Some of the original ideas have been modified and improved through the process of the development, we have tried a lot of stuff but finally we will stick to the core gameplay. Make something fun but not comfusing is our first priorty.
The pill thing will probably be taken out in the final version of the project, and we have something more interesting than that :)
I love the concept, although I'm not too fond of the whole pill thing - nevertheless I am sure it will be great, as long as you finish it. And as long as it relies on psychological horror, not monster-out-of-the-closet-horror. Yeah. Anyways, keep it up!
Also, the title reminds me of the song Black as the Devil Painteth by Theatre of Tragedy.
I'm liking what I'm seeing, it's a pretty interesting mod. Looking forward to see the project finished ;)
you are in a great way to make something unique and #1